Clayton Kroh

Game Credits


Champions: Return to Arms (2005)   (Product Development Writer)
Lords of EverQuest (2003)   (Writer)


EverQuest II: Kingdom of Sky (2006)   (Sales & Marketing Team)
EverQuest: Prophecy of Ro (2006)   (Sales & Marketing Team)
Field Commander (2006)   (Sales & Marketing Team)
Untold Legends: The Warrior's Code (2006)   (Sales & Marketing Team)
EverQuest II: Desert of Flames (2005)   (Sales & Marketing Team)

Creative Services

EverQuest: Depths of Darkhollow (2005)   (Creative Services Editor)
Frantix (2005)   (Editor, Creative Services)
GripShift (2005)   (Editor, Creative Services)
EverQuest II (2004)   (Senior Editor)
Star Wars: Galaxies - An Empire Divided (2003)   (Content Manager, Senior Editor)


EverQuest (2003)   (EverQuest Front-end, Station Integration and Web Presence Team)
PlanetSide (2003)   (Web Team)
EverQuest: The Planes of Power (2002)   (EverQuest Front-end, Station Integration and Web Presence Team)


EverQuest Online Adventures (2003)   (Additional Support)


EverQuest II (2004)   (Special thanks to)


EverQuest: The Scars of Velious (2000)   (EverQuest Front-end, Station Integration, and Web Team)

Developer Biography

I began electronic gaming back when Pong was about the only thing you could play on your TV. I never got an Atari 2600, and I was sorely jealous of my friends who had one. I did get an Atari 400 computer eventually, and the Pac-Man on that was much better--so much so that my parents monopolized the machine the first week we had it, having Pac-Man marathons all night after sending the kids off to bed. I began programming in simple BASIC on this machine.

I moved into computer games with a Tandy 1000 EX my father got. Kings Quest really got me hooked. I had played Dungeons & Dragons for a while, so it was right up my alley. But I dreamed of some sort of computer game that would replicate the enjoyment I got out of tabletop gaming. Might and Magic, Eye of the Beholder, and some of the other D&D based RPG computer games came along and got closer to what I wanted.

Through college I played MUDs, and these had what I was looking for. I played LORD on a local BBS first, then moved to the Internet. I played Sojourn, which split to become Toril and Duris, and I played both. I met Brad McQuaid in Toril. He was part of a guild I helped found called "Crimson Sigil."

I made my way out to San Diego, California, to help with EverQuest and the other games we would eventually develop. I'm count myself extremely lucky guy to have worked in the game development field. It's an awesome gig.

Last updated: Apr 22, 2010