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Glyn Williams

Also Known As

  • Glynn Williams

Game Credits

Business

Power Drome (2004)   (Technical Director and Studio Head)
I-Ninja (2003)   (Technical Director)
 

Production

Project Gotham Racing (2001)   (Production)
Metropolis Street Racer (2000)   (Production Support)
Cholo (1987)   (Conceived by)
 

Design

Sonic & All-Stars Racing: Transformed (2012)   (Chief Creative Officer)
Shadow Harvest: Phantom Ops (2011)   (Chief Creative Officer (Igloo Digital Arts Ltd.))
Sonic & SEGA All-Stars Racing (2010)   (Chief Creative Officer)
Splatterhouse (2010)   (Chief Creative Officer)
Afro Samurai (2009)   (Chief Creative Officer)
Project Gotham Racing 2 (2003)   (Design and Balance)
Independence War 2: Edge Of Chaos (2001)   (Original Game Design)
Independence War: The Starship Simulator (1997)   (Design)
Evasive Action (1993)   (Design)
XF5700 Mantis Experimental Fighter (1992)   (Based on Warhead by)
Cholo (1987)   (Conceived by)
 

Programming/Engineering

BIONICLE (2003)   (Technical Director)
Evasive Action (1993)   (Programming)
Warhead (1990)   (All Programming)
Cholo (1987)   (Programed by)
 

Art/Graphics

WipEout 2048 (2012)   (World Art Team)
Project Gotham Racing 4 (2007)   (Lead Racification Artist)
Project Gotham Racing 3 (2005)   (Additional Art)
Independence War: The Starship Simulator (1997)   (Art Director)
Evasive Action (1993)   (Graphics / Artwork & 3-D Models)
Warhead (1990)   (Graphics)
 

Video/Cinematics

Driver: Parallel Lines (2006)   (Motion Capture Director)
 

Quality Assurance

Disney's Treasure Planet (2002)   (Production Support and Testing)
Fur Fighters (2001)   (Tester)
 

Thanks

Sonic & SEGA All-Stars Racing (2010)   (Special Thanks)
 

Other

007: Blood Stone (2010)   (Development Team)
Blur (2010)   (In alphabetical order)
 


Developer Biography

In May 2006 Glyn Williams joined Igloo Digital Arts in the role of Chief Creative Officer & Chairman, responsible for overseeing all aspects of digital art production.

Last updated: Nov 02, 2008