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Glyn Williams

Also Known As

  • Glynn Williams

Game Credits


Power Drome (2004)   (Technical Director and Studio Head)
I-Ninja (2003)   (Technical Director)


Project Gotham Racing (2001)   (Production)
Metropolis Street Racer (2000)   (Production Support)
Cholo (1987)   (Conceived by)


Sonic & All-Stars Racing: Transformed (2012)   (Chief Creative Officer)
Shadow Harvest: Phantom Ops (2011)   (Chief Creative Officer (Igloo Digital Arts Ltd.))
Sonic & SEGA All-Stars Racing (2010)   (Chief Creative Officer)
Splatterhouse (2010)   (Chief Creative Officer)
Afro Samurai (2009)   (Chief Creative Officer)
Project Gotham Racing 2 (2003)   (Design and Balance)
Independence War 2: Edge Of Chaos (2001)   (Original Game Design)
Independence War: The Starship Simulator (1997)   (Design)
Evasive Action (1993)   (Design)
XF5700 Mantis Experimental Fighter (1992)   (Based on Warhead by)
Cholo (1987)   (Conceived by)


BIONICLE (2003)   (Technical Director)
Evasive Action (1993)   (Programming)
Warhead (1990)   (All Programming)
Cholo (1987)   (Programed by)


WipEout 2048 (2012)   (World Art Team)
Project Gotham Racing 4 (2007)   (Lead Racification Artist)
Project Gotham Racing 3 (2005)   (Additional Art)
Independence War: The Starship Simulator (1997)   (Art Director)
Evasive Action (1993)   (Graphics / Artwork & 3-D Models)
Warhead (1990)   (Graphics)


Driver: Parallel Lines (2006)   (Motion Capture Director)

Quality Assurance

Disney's Treasure Planet (2002)   (Production Support and Testing)
Fur Fighters (2001)   (Tester)


Sonic & SEGA All-Stars Racing (2010)   (Special Thanks)


007: Blood Stone (2010)   (Development Team)
Blur (2010)   (In alphabetical order)

Developer Biography

In May 2006 Glyn Williams joined Igloo Digital Arts in the role of Chief Creative Officer & Chairman, responsible for overseeing all aspects of digital art production.

Last updated: Nov 02, 2008