John Lee

Game Credits


South Park: The Stick of Truth (2014)   (Producers)
Dungeon Siege III (2011)   (Producers)
Dungeon Siege III: Treasures of the Sun (2011)   (Senior Producer)


Neverwinter Nights 2 (2006)   (Act 1 Area Design)
Command & Conquer: Generals (2003)   (Designers)
Command & Conquer: Generals - Zero:Hour (2003)   (Additional Design)
Command & Conquer: Yuri's Revenge (2001)   (Designers)
Nox (2000)   (Level Designers)
Grand Slam (1997)   (Design Assistants)

Quality Assurance

Sports Car GT (1999)   (Product Analysts)
Golden Nugget 64 (1998)   (Assistant Lead Analyst)
Agile Warrior: F-111X (1997)   (Virgin QA)
Grand Slam (1997)   (Lead Product Analysts)
Black Dawn (1996)   (QA Team)
NHL Powerplay '96 (1996)   (Product Analysts)
F1 Challenge (1995)   (Product Analysts)


NHL Powerplay '96 (1996)   (Product Analysts)


Neverwinter Nights 2: Storm of Zehir (2008)   (Personal Thanks)
Pearl Harbor: Zero Hour (2001)   (Special Thanks)


NanoTek Warrior (1997)   (Analysts)

Developer Biography

John Lee has been in the industry since 1995, starting in QA at Virgin Interactive Entertainment and moving on to design and eventually production.

As a QA tester, John worked on:

  • Powerplay
  • Black Dawn
  • Golden Nugget
  • Sports Car
  • Grid Runner
  • Virtual Pinball
  • Toonstruck
    and countless others that John says he cannot recall.

    And he has also done design work for:
  • Grand Slam Baseball
  • Nox
  • Noxquest (a game that has escaped game historians)
  • Red Alert 2
  • RA2: Yuri's Revenge
  • C&C:Generals
  • Generals: Zero Hour
  • Pearl Harbor
  • Neverwinter Nights 2

    Throughout his career, John has actively fought against becoming a lead designer, losing this fight once only ("I'll let you guess which title that was", he tells us) and, "in a desperate move when the assignment appeared unavoidable yet again", in his own words, moved into production. John is currently a Producer with Obsidian Entertainment.

    Last updated: May 12, 2014