Ken LevineDeveloper BIO
Ken Levine began his career as a screenwriter for Paramount Pictures and a playwright in New York. After joining the games industry in 1995, Ken created the original story and game design for
Looking Glass' Thief: The Dark Project. Following that, Ken was the lead designer of
System Shock 2, creating the game design, the story and writing most of the game content. From 2004 to 2007 he was the project director of
BioShock,
2K Boston's (formerly
Irrational Games) hybrid RPG/Shooter for the PC and Xbox 360.
Websites
- Irrational Man -- An interview with Ken Levine on 1UP.com (24th August 2007)
Games CreditedBioShock (2007), 2K Games
SWAT 4: The Stetchkov Syndicate (2006), Sierra Entertainment, Inc.
Freedom Force vs The 3rd Reich (2005), Vivendi Universal Games, Inc.
SWAT 4 (2005), Sierra Entertainment, Inc.
Tribes: Vengeance (2004), Vivendi Universal Games, Inc.
Master of Orion 3 (2003), Infogrames, Inc.
Freedom Force (2002), Crave Entertainment, Inc., Electronic Arts, Inc.
Dark Vengeance (1999), Atari, Inc.
System Shock 2 (1999), Electronic Arts, Inc.
Wall Street Tycoon (1999), Ubi Soft Entertainment Software
Thief: The Dark Project (1998), Eidos Interactive, Inc.
Front Page Sports: Baseball Pro '98 (1997), Sierra On-Line, Inc.