Lulu LaMerDeveloper BIO
(Exerpted from
Interview on Breaking In)
My first job was as a playtester on
Thief: The Dark Project at
Looking Glass Studios. After Thief, I was the lead tester on
System Shock 2. Then QA Supervisor for
Thief Gold, and somewhere in there I got "promoted" to Associate Producer for
Thief 2, though I think I was simultaneously the QA Supervisor. I was the Associate Producer for Thief 3 (such as it was) and the technology group for a few weeks before Looking Glass closed.
Websites
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Games Credited
- BioShock Infinite (2013), 2K Games, Inc.
- Borderlands 2 (2012), 2K Games, Inc.
- Spec Ops: The Line (2012), 2K Games, Inc.
- Duke Nukem Forever (2011), 2K Games, Inc.
- Borderlands: Double Game Add-on Pack (2010), 2K Games, Inc.
- Boom Blox Bash Party (2009), Electronic Arts, Inc.
- Borderlands (2009), 2K Games, Inc.
- Spider: The Secret of Bryce Manor (2009), Tiger Style LLC
- Tomb Raider: Underworld (2008), Eidos Interactive Ltd.
- Lara Croft Tomb Raider: Anniversary (2007), Eidos Interactive Ltd.
- MySims (2007), Electronic Arts, Inc.
- Lara Croft Tomb Raider: Legend (2006), Eidos, Inc.
- Lara Croft Tomb Raider: Legend (2006), Eidos, Inc.
- Lara Croft Tomb Raider: Legend (2006), Eidos Interactive Ltd.
- Thief: Deadly Shadows (2004), Eidos, Inc.
- Deus Ex: Invisible War (2003), Eidos, Inc.
- Thief II: The Metal Age (2000), Eidos, Inc.
- Flight Unlimited III (1999), Electronic Arts, Inc.
- System Shock 2 (1999), Electronic Arts, Inc.
- Thief: Gold (1999), Eidos Interactive Ltd.
- Thief: The Dark Project (1998), Eidos Interactive, Inc.