Lucas Davis

Moby ID: 68786

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Lucas Davis is a very versatile developer having coded in the APE scripting language, C on the GameBoy Advance, done level design and moved into the Game Designer role. Lucas has been a long-time friend of Tom Hall and John Romero having started with them at Ion Storm, moved with them to Monkeystone Games and then finally settled at Midway.

Credited on 13 games

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Rumbleverse (2022, Windows) Iron Galaxy
Doom (2016, Windows) Design Director
Halo 4 (2012, Xbox 360) Additional Multiplayer Design and Development
Crimson Alliance (2011, Xbox 360) Technical Design Lead
Call of Duty: Black Ops (2010, Windows) Certain Affinity
Everyday Genius: SquareLogic (2009, Windows) Playtesting
BlackSite: Area 51 (2007, Windows) Additional Game Design
Area-51 (2005, PlayStation 2) Campaign Designers
Cartoon Network Block Party (2004, Game Boy Advance) Lead Programmer
Congo Cube (2003, BREW) Testing
Red Faction (2003, N-Gage) Creative Commandos
Hyperspace Delivery Boy! (2002, Windows) MIS/Music
Anachronox (2001, Windows) Ape Programmer

[ full credits ]

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