What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Hiroyuki Sakamoto

Game Credits

Design

Binary Domain (2012)   (Lead Game Designer)
Yakuza (2005)   (Director)
F-Zero GX (2003)   (Director)
Super Monkey Ball 2 (2002)   (Planners)
Super Monkey Ball (2001)   (Planners)
 

Programming/Engineering

Ninja Gaiden 3: Razor's Edge (2012)   (Enemy AI and Combat Design)
 

Writers

Yakuza 3 (2009)   (Sub-Story Script)
 

Localization

Yakuza 3 (2009)   (Localization Director)
 

Thanks

Yakuza 4 (2011)   (Product Development - Special Thanks)
 


Developer Biography

There is no biography on file for this developer.