Gareth HindsDeveloper BIO
Gareth was originally hired by
Looking Glass upon graduation from Parsons School of Design in 1994. He was Lead Artist on the original
Flight Unlimited, and contributed to
Terra Nova and
System Shock Mac. He left the company in 1995 ("making me the earliest LG-quitter among the
Irrational team") for a brief sojourn in the commercial software world ("it was supposed to be like the Metaverse, but it ended up more like Lotus Notes"), after which he became Conceptual Lead on the
GameFX title
Sinistar Unleashed.
Gareth joined Irrational as a consultant in the early prototyping stages of
System Shock 2, and ended up as Lead Artist. Although allegedly acting under orders, he was the man most directly responsible for all those unbelievably blocky monsters ("Hey! You try and do better with 275 polygons!!!").
Gareth has a BFA in illustration from Parsons School of Design, and is currently employed at
Helixe. When he isn't working on computer games, he
draws a lot and runs a vast
comic publishing empire.
Websites
Games Credited
- The Incredibles (2004), THQ Inc.
- Neverwinter Nights: Shadows of Undrentide (2003), Atari, Inc.
- Tak and the Power of Juju (2003), THQ Inc.
- Freedom Force (2002), Crave Entertainment, Inc., Electronic Arts, Inc.
- Star Wars: The New Droid Army (2002), THQ Inc.
- Sinistar Unleashed (1999), THQ Inc.
- System Shock 2 (1999), Electronic Arts, Inc.
- Terra Nova: Strike Force Centauri (1996), Looking Glass Technologies, Inc.
- Flight Unlimited (1995), Looking Glass Technologies, Inc.