Bill MoneyDeveloper BIO
Bill Money began his game career at
Looking Glass as QA Lead for the Macintosh version of
System Shock. He then developed and managed the QA and CS departments to support the PC version of
Flight Unlimited.
Bill joined
Sierra/
Dynamix as the Project Leader and Designer for the
Front Page Sports: Baseball series and also created the award winning
Driver's Education, a 3D educational driving simulator. He then produced the online multiplayer game
FireTeam and designed the voice chat program, FireTalk, for
Multitude.
Bill moved to
Glass Eye Entertainment where he produced, designed and programmed the PC title
Microsoft Casino. Later while at
Ion Storm, Bill produced
Deus Ex: Invisible War for the Xbox and PC and was the Project Leader and Designer of
Deus Ex for the PlayStation 2.
Before starting
Iron Will Games in 2004, Bill was employed as the Lead Technical Designer for
TKO Software's MMORPG
Ashen Empires. He is currently Chief Creative Officer at
Pixel Mine, Inc.Websites
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Games CreditedDark Messiah of Might and Magic (2006), Ubisoft, Inc.
Deus Ex: Invisible War (2003), Eidos, Inc.
Deus Ex (2002), Eidos Interactive Ltd.
FireTeam (1998), Multitude Inc.
Front Page Sports: Baseball Pro '98 (1997), Sierra On-Line, Inc.
Flight Unlimited (1995), Looking Glass Technologies, Inc.
Chuck Yeager's Air Combat (1993), Electronic Arts, Inc.