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Stephane Arson

Game Credits

Design

Mars: War Logs (2013)   (Game User Interface)
 

Art/Graphics

Army Defender (2009)   (Art Director)
U-Sing (2009)   (Art Director)
Tintin: Destination Adventure (2001)   (Graphic Artists)
Worms Armageddon (1999)   (Additional Graphic Artist)
Ar'Kritz the Intruder (1996)   (Additional Graphics)
The Smurfs Travel the World (1996)   (Art Work)
 


Developer Biography

I have started my career as artist in game industry in July 1994 at Virtual Studio company. My first release game was The Smurf 2 (Travel the World) on Super Nintendo and Sega Megadrive. I have also worked on Ar'Kritz the intruder and then on the graphic design of Rush Down but I left Virtual Studio before the game development started.

I joined the French studio of Psygnosis where I became Lead Artist in 1996 on a real time strategy game on PC after a Tennis game demo developed on Playstation 1. Unfortunately the game was cancelled after 2 years of development and finally the studio was bought by the French company Infogrames where I worked on The Smurfs again, but now for the GameBoy Color. The game was released in 2000.

I then worked on TinTin: Destination Adventure on Playstation 1. It was released in 2001. I quit Infogrames early 2001 and created Kaolink with four other people, where I’m still the Art Manager now. Our first game was Tennis Master Series 2003 on GBA for Microids, and then we focused our activities on Mobile phone games. Since 2003 I have worked on many mobile games: Ancestral Bird, African Rally, Black Citadel, Crash Nitro Kart, Spyro the Dragon, Cocoto Kart Racer, KaoChase Racing, Michel Vaillant.

Last updated: Feb 04, 2006