Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Wojciech Drazek

Game Credits

Programming/Engineering

World War III: Black Gold (2001)   (In-Game Graphics)
 

Art/Graphics

Iron Sky: Invasion (2012)   (3D Graphic Artists)
Two Worlds II: Castle Defense (2011)   (3D Graphic Artists)
Two Worlds II (2010)   (3D Environment Artists)
Two Worlds: Game of the Year Edition (2008)   (3D Graphic Artists)
Two Worlds (2007)   (3D Graphics Artists)
Earth 2160 (2005)   (3D Graphic Artists)
KnightShift (Director's Cut Special Edition) (2003)   (In-Game Graphics)
Once Upon a Knight (2003)   (In-game Graphics)
Heli Heroes (2002)   (In-Game Graphics)
Earth 2150: Lost Souls (2001)   (3D Modelling & Animation)
Knights and Merchants: The Peasants Rebellion (2001)   (Cutscenes)
Earth 2150 (2000)   (Graphic Artists)
Earth 2150: The Moon Project (2000)   (2D Graphics and Textures - In Game)
Knights and Merchants: The Shattered Kingdom (1998)   (Cutscenes)
Earth 2140 (1997)   (Graphics)
 

Quality Assurance

Two Worlds II: Castle Defense (2011)   (QA and Testing)
 


Developer Biography

An avid Amiga fan and graphics designer, Wojtek began working for the software house Topware (the division located in Cracow, Poland) while in high school. His first big project was the 3D strategy Earth 2140 (his suggestion for the game's title was "Dies Irae"), and since then he's been involved in most projects of the company.

In 2011, his position is Graphic Artist for Reality Pump where he started working in April 2003.

Last updated: May 25, 2011