Carl Robinson

Game Credits

Quality Assurance

Uncharted: The Lost Legacy (2017)   (Functional Senior Tester, Test Services)
RIGS: Mechanized Combat League (2016)   (Functional Test Leads, Test Services)
The Last of Us: Left Behind (2014)   (Functional Testers)
LittleBigPlanet 3 (2014)   (Functional Testers)
Beyond: Two Souls (2013)   (Functional Testers)
God of War: Ascension (2013)   (Functional Testers)
Killzone: Mercenary (2013)   (Functional Testers)
The Last of Us (2013)   (Functional Testers)
Resogun (2013)   (Functional Tester)
Sly Cooper: Thieves in Time (2013)   (Functional Testers)
Sound Shapes (2013)   (Functional Testers)
Datura (2012)   (Functional Testers)
LittleBigPlanet Karting (2012)   (Functional Testers)
PlayStation All-Stars Battle Royale (2012)   (Functional Testers)
Ratchet & Clank: Full Frontal Assault (2012)   (Functional Testers)
Sports Champions 2 (2012)   (Functional Testers)
Starhawk (2012)   (Functional Testers)
The Unfinished Swan (2012)   (Functional Testers)
WipEout 2048 (2012)   (Functional Testers)
Wonderbook: Book of Spells (2012)   (Functional Testers)
Disney•Pixar Cars 2 (2011)   (Functional Testers)
Resistance 3 (2011)   (Functional Testers)
Uncharted: Golden Abyss (2011)   (Functional Testers)
Sports Champions (2010)   (Functional Test Team)
Killzone 2 (2009)   (SCEE FPQA)
EyeToy Play: PomPom Party (2008)   (Functional Testers)
Heavenly Sword (2007)   (Functional Testers)
AFL Premiership 2005 (2005)   (Testers)
Gaelic Games: Football (2005)   (Testers)
Go! Sudoku (2005)   (Testers)
SingStar: '80s (2005)   (Testers)
WipEout Fusion (2002)   (Additional Testers)
AirBlade (2001)   (Testers)
C-12: Final Resistance (2001)   (Testers (Liverpool))
Formula One 2001 (2001)   (Test Team)
World Tour Soccer 2002 (2001)   (Internal Testers)
WRC World Rally Championship (2001)   (Internal Testers)


Resistance: Burning Skies (2012)   (Functional Testers)

Developer Biography

Carl has been a member of Sony Computer Entertainment Europe since February 2005 as a Quality Assurance tester. He has worked on Heavenly Sword for the Playstation 3, as well as a number of other titles across all Playstation platforms. He wishes to progress into the development side of the business, primarily the art field and eventually become a conceptual artist.

Last updated: Dec 15, 2007