User review spotlight: Carmageddon (DOS). Released in 1997.

Zac Drake

Game Credits

Production

Tony Hawk's American Wasteland (Collector... (2005)   (Development Team)
 

Design

Tony Hawk's Proving Ground (2007)   (Designed and Developed by)
Tony Hawk's Underground 2: Remix (2005)   (THUG2 Development Team)
Tony Hawk's Underground 2 (2004)   (THUG 2 Development Team)
 

Programming/Engineering

Tony Hawk's Project 8 (2006)   (Development Team)
Gun (2005)   (Development Team)
Tony Hawk's Underground (2003)   (Neversoft Development Team)
 

Quality Assurance

Legends of Wrestling (2001)   (QA)
 

Support

Tony Hawk's Proving Ground (2007)   (Additional Art, Design, Programming and Production support provided by NEVERSOFT ENTERTAINMENT)
 

Other

Guitar Hero: Warriors of Rock (2010)   (Additional Development by)
Guitar Hero: Aerosmith (2008)   (Development Team)
Guitar Hero: World Tour (2008)   (Designed & Developed by)
Guitar Hero III: Legends of Rock (2007)   (Developed by Neversoft)
Gun: Showdown (2006)   (Development Team)
Tony Hawk's Underground 2 (2004)   (THUG2 Development Team)
Tony Hawk's Underground (2003)   (Neversoft Development Team )
Tony Hawk's Pro Skater 4 (2002)   (Neversoft THPS4 Team)
 

Companies

Guitar Hero III: Legends of Rock (2007)   (Designed and Developed by Neversoft)
 


Developer Biography

Zac completed his Computer Science degree in 2001. He worked in QA at Acclaim in Salt Lake City for a short time before starting at Neversoft Entertainment in 2002. There he started doing user interface on the Tony Hawk series, and within a few projects was promoted to play controls.

Highlights of his play control work include design and programming of the BMX system for Tony Hawk's American Wasteland and a complete animation overhaul for Tony Hawk's Project 8. After working on his sixth skateboarding title, Neversoft relinquished the Tony Hawk series and shifted focus to the newly acquired Guitar Hero line.

Zac wrote a complete drum input system for Guitar Hero World Tour, the first in the series to include drums. He also built a data driven drummer animation system for that title. For Guitar Hero Metallica, he headed up the PS3 programming. This was Neversoft's first title to include Sony's Trophy system.

Zac's most recently released project is Guitar Hero 5.

Last updated: Feb 15, 2010