|Tony Hawk's Underground 2: Remix (2005)||(THUG2 Development Team)|
|Tony Hawk's Underground 2 (2004)||(THUG2 Development Team )|
|Tony Hawk's American Wasteland (2005)||(Additional Programming, Artwork & Support)|
|Tony Hawk's American Wasteland (Collector... (2005)||(Additional Programming, Artwork, and Support)|
|Tony Hawk's Underground (2003)||(Neversoft Development Team)|
|Uncharted: Golden Abyss (2011)||(Interface, GUI, 2D Art)|
|Resistance: Retribution (2009)||(Art)|
|Syphon Filter: Combat Ops (2007)||(Artists)|
|Syphon Filter: Logan's Shadow (2007)||(Art)|
|Syphon Filter: Dark Mirror (2006)||(Lead Interface Artist)|
|Disney•Pixar Monsters, Inc. (2002)||(Graphic Designer)|
|The Sims: Online (2002)||(Artists)|
|WCW Backstage Assault (2000)||(Font End Lead)|
|WCW Mayhem (1999)||(Assistant Art Director)|
|Tony Hawk's American Wasteland (2005)||(Additional Programming, Artwork and Support)|
|The Sims: Online (2002)||(Thanks to)|
|Tony Hawk's Underground 2 (2004)||(THUG2 Development Team)|
|Tony Hawk's Underground (2003)||(Neversoft Development Team )|
|Tony Hawk's Pro Skater 4 (2002)||(Neversoft THPS4 Team)|
Dana MacKenzie started his career as a graphic designer and illustrator after graduating from a 4-year program in Visual Communications at The Alberta College of Art and Design, in 1994.
Dana has been working in the videogame industry since 1997. After graduating from Sheridan College's post-graduate program in Computer Animation in 1997, Dana landed his first gig in the gaming industry with EA Canada where he worked on "Triple Play '98", as Lead User Interface Designer.
At the end of 1997 Dana moved South of the border to San Jose, Ca. There he worked for Universal Studios Digital Arts, on "Monster Movie" (unreleased) and "Xena: Warrior Princess" (released 99, published by EA).
In 1998, Dana moved Eastward to Salt Lake City, where he worked for Kodiak Interactive for 3 years. During the course of his employment in Utah Dana worked on "WCW Mayhem" (EA), "WCW Backstage Assault" (EA), "Inside Pitch Baseball" (Microsoft), and "Monsters, Inc." (Disney). During that time, Dana continued work as an artist in the capacities of Lead Artist as well as Lead User Interface Designer.
After Kodiak closed its doors in at the end of 2001, Dana moved back to California where he worked for Neversoft Entertainment for 3.5 years. During his stay with Neversoft, Dana worked on "Tony Hawk's Pro Skater 4", "Tony Hawk's Underground", "Tony Hawk's Underground 2" and finally "Tony Hawk's American Wasteland". Again, Dana headed up the design and implementation of the user interfaces for all of those products, as well as supporting the art team in many other capacities.
In 2005, after becoming a father for the first time Dana decided to uproot the family from the hustle and bustle of Southern California and moved up to Bend Oregon, where he landed employment with Sony Bend. In 2006 he completed work on the highly-acclaimed Syphon Filter: Dark Mirror, for the PSP. In 2007 he finished Syphon Filter: Dark Mirror (PS2), Syphon Filter: Logan's Shadow (PSP) as well as Syphon Filter: Combat Ops (downloadable PSP title)
Currently Dana is continuing work with Sony Bend on some top-secret projects, while raising his little girl, Rowan and enjoying life with his wife Jenny.
Last updated: Nov 29, 2007