What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

James Fairweather

Game Credits

Production

Need for Speed: SHIFT (2009)   (Programming Support)
Rugby 08 (2007)   (Additional Development)
FIFA International Soccer (1993)   (Testers)
 

Design

FIFA Soccer 07 (2006)   (Development Director)
 

Programming/Engineering

Need for Speed: The Run (2011)   (Eatech Core)
FIFA Soccer 2003 (2002)   (Tools and Libraries)
Triple Play 2002 (2002)   (Tools and Libraries Team)
NHL 2002 (2001)   (Tools & Libraries)
SSX Tricky (2001)   (EAC Tools and Libraries)
Triple Play Baseball (2001)   (Tools & Libraries)
FIFA 2001 (2000)   (Tools and Libraries)
FIFA 2000: Major League Soccer (1999)   (Tools and Libraries)
Madden NFL 2000 (1999)   (Additional Tools and Libraries)
Need for Speed: High Stakes (1999)   (Libraries)
WCW Mayhem (1999)   (EA Tools & Libraries)
NHL 98 (1997)   (Tools & Libraries)
 

Audio

Knockout Kings 2002 (2002)   (Sound Support In The North Corner)
Knockout Kings 2003 (2002)   (Sound Support in the North Corner)
 

Quality Assurance

FIFA Soccer 96 (1995)   (QA)
FIFA Soccer 95 (1994)   (Product Testers)
NBA Live 95 (1994)   (Additional Testing)
FIFA International Soccer (1993)   (Product Testing)
NBA Showdown (1993)   (Testers)
NHL '94 (1993)   (Additional Testing)
NHL Hockey (1993)   (Product Testing)
 

Technology

FIFA Soccer 09 (2008)   (EA Tech)
Need for Speed: Carbon ()   (EATech Central Technology)
FIFA 2001 (2000)   (Tools and Libraries)
 

Support

FIFA Soccer 2003 (2002)   (Tools and Libraries)
NHL 2003 (2002)   (Tools and Libraries)
 

Thanks

UEFA Euro 2008 (2008)   (Special Thanks)
Pirates: The Legend of Black Kat (2002)   (Special Thanks at Electronic Arts)
SSX (2000)   (Special Thanks To)
Sled Storm (1999)   (EAC)
Warcraft II: The Dark Saga (1997)   (Special Thanks)
NBA Live 97 (1996)   (Special Thanks)
 

Other

Need for Speed III: Hot Pursuit (1998)   (Tools & Library Support)
 


Developer Biography

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