David Leithch

Developer BIO

David has been writing games since 1983. He has worked on more than 30 published titles to date, on a large variety of different systems ranging from the ZX Spectrum to the PlayStation 2. David was lead programmer on several of the console versions of the Mortal Kombat series developed by Probe for Acclaim in the mid-90's, including the million-plus selling Megadrive version of Mortal Kombat II. More recently, David has specialised in developing games for handheld systems.

He programmed the CGB versions of Driver and Space Invaders for Crawfish Interactive and was the lead programmer on the GBA game Medal of Honor: Infiltrator, for Electronic Arts. David’s experience in 3D includes writing high level graphics pipelines, world management systems and both A.I. and game control systems for a number of high-end console formats. He has also been responsible for managing the production of all the games developed by Razorback Developments since its inception in 2005.

Also Known As

  • Dave Leitch
  • David Leitch

Websites

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Games Credited
Brain Voyage (2008), Eidos, Inc.
Call of Duty 4: Modern Warfare (2007), Activision Publishing, Inc.
Xiaolin Showdown (2006), Konami Digital Entertainment, Inc.
Bionicle: Maze of Shadows (2005), THQ Inc.
Medal of Honor: Infiltrator (2003), Electronic Arts GmbH
Dead to Rights (2002), Namco Hometek Inc.
Tony Hawk's Pro Skater 3 (2001), Activision Publishing, Inc.
Driver (2000), Infogrames, Inc.
Space Invaders (1999), Activision, Inc.
Primal Rage (1995), Time Warner Interactive Ltd.
Mortal Kombat II (1994), Acclaim Entertainment, Inc.
Cool Spot (1993), Virgin Games, Ltd.
Global Gladiators (1993), Virgin Games, Inc.
T2: The Arcade Game (1993), Acclaim Entertainment, Inc.
Speedball 2: Brutal Deluxe (1991), Virgin Games, Inc.
NARC (1990), Ocean Software Ltd.
Rotox (1990), U.S. Gold Ltd.
Shinobi (1989), Virgin Games, Inc.
 

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