David LeithchDeveloper BIO
David has been writing games since 1983. He has worked on more than 30 published titles to date, on a large variety of different systems ranging from the ZX Spectrum to the PlayStation 2. David was lead programmer on several of the console versions of the
Mortal Kombat series developed by
Probe for
Acclaim in the mid-90's, including the million-plus selling Megadrive version of
Mortal Kombat II. More recently, David has specialised in developing games for handheld systems.
He programmed the CGB versions of
Driver and
Space Invaders for
Crawfish Interactive and was the lead programmer on the GBA game
Medal of Honor: Infiltrator, for
Electronic Arts. David’s experience in 3D includes writing high level graphics pipelines, world management systems and both A.I. and game control systems for a number of high-end console formats. He has also been responsible for managing the production of all the games developed by
Razorback Developments since its inception in 2005.
Also Known As
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Games CreditedBrain Voyage (2008), Eidos, Inc.
Call of Duty 4: Modern Warfare (2007), Activision Publishing, Inc.
Xiaolin Showdown (2006), Konami Digital Entertainment, Inc.
Bionicle: Maze of Shadows (2005), THQ Inc.
Medal of Honor: Infiltrator (2003), Electronic Arts GmbH
Dead to Rights (2002), Namco Hometek Inc.
Tony Hawk's Pro Skater 3 (2001), Activision Publishing, Inc.
Driver (2000), Infogrames, Inc.
Space Invaders (1999), Activision, Inc.
Primal Rage (1995), Time Warner Interactive Ltd.
Mortal Kombat II (1994), Acclaim Entertainment, Inc.
Cool Spot (1993), Virgin Games, Ltd.
Global Gladiators (1993), Virgin Games, Inc.
T2: The Arcade Game (1993), Acclaim Entertainment, Inc.
Speedball 2: Brutal Deluxe (1991), Virgin Games, Inc.
NARC (1990), Ocean Software Ltd.
Rotox (1990), U.S. Gold Ltd.
Shinobi (1989), Virgin Games, Inc.