User review spotlight: Carmageddon (DOS). Released in 1997.

David Leitch

Also Known As

  • Dave Leitch

Game Credits

Business

Brain Voyage (2008)   (Managing Director)
Xiaolin Showdown (2006)   (Managing Director)
 

Production

Brain Voyage (2008)   (Production)
Alex Rider: Stormbreaker (2006)   (Production)
Bionicle: Maze of Shadows (2005)   (Producer)
 

Design

Rotox (1990)   (Design)
 

Programming/Engineering

Alex Rider: Stormbreaker (2006)   (Programming)
Bionicle: Maze of Shadows (2005)   (Programming)
Medal of Honor: Infiltrator (2003)   (Programming)
Tony Hawk's Pro Skater 3 (2001)   (Programer (HotGen))
Driver (2000)   (Programming)
Space Invaders (1999)   (Programer (Crawfish))
Primal Rage (1994)   (Programmers)
Cool Spot (1993)   (Programmed By)
Mick & Mack as the Global Gladiators (1993)   (Programmed by)
Mortal Kombat II (1993)   (Programmed by )
Terminator 2: Judgment Day (1991)   (Programmed by)
Rotox (1990)   (Program)
Speedball 2: Brutal Deluxe (1990)   (Code)
Helter Skelter (1989)   (Code)
NARC (1988)   (Programmer)
Shinobi (1987)   (Programmed by)
 

Art/Graphics

Dead to Rights (2002)   (Motion Capture Talent)
 

Video/Cinematics

Call of Duty 4: Modern Warfare (2007)   (Stunts/Motion Capture Actors)
 

Thanks

Terminator 2: Judgment Day (1991)   (Special Thanks To)
 


Developer Biography

David has been writing games since 1983. He has worked on more than 30 published titles to date, on a large variety of different systems ranging from the ZX Spectrum to the PlayStation 2. David was lead programmer on several of the console versions of the Mortal Kombat series developed by Probe for Acclaim in the mid-90's, including the million-plus selling Megadrive version of Mortal Kombat II. More recently, David has specialised in developing games for handheld systems.

He programmed the CGB versions of Driver and Space Invaders for Crawfish Interactive and was the lead programmer on the GBA game Medal of Honor: Infiltrator, for Electronic Arts. David’s experience in 3D includes writing high level graphics pipelines, world management systems and both A.I. and game control systems for a number of high-end console formats. He has also been responsible for managing the production of all the games developed by Razorback Developments since its inception in 2005.

Last updated: Nov 03, 2007