Jérôme Larrieu
Moby ID: 72947
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Jérôme Larrieu developed his first software when he was 13. In 1995, he got a MSc. in "Parallel Architecture and Image Processing". The R&D dept of Cryo Interactive hired him for its expertise of 3D rendering, and his ability to enhance 3D applications and optimize them for new Graphic cards and new generation of Intel CPUs
In 1997 he co-founded 4X Technologies in 1997. It was closed in early 2003.
Credited on 5 games
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Bet on Soldier: Blood of Sahara (2006, Windows) | Concept 3D Engine |
Bet on Soldier: Blood Sport (2005, Windows) | 3D Engine Conception |
Inquisition (2002, Windows) | Additionnal programming |
Evil Twin: Cyprien's Chronicles (2001, PlayStation 2) | 3D Rendering Engine (Phoenix 3D) and Video Codec (4X Movie) |
Amerzone: The Explorer's Legacy (1999, PlayStation) | Technology by |
[ full credits ]
Frequent Collaborators
People- 3 games with Patrice Melennec
- 3 games with Eric Bécourt
- 3 games with Roman Vincent
- 2 games with Hubert Sarret
- 2 games with Antoine Guillon
- 2 games with Alexandre Delattre
- 2 games with Clément Beurais
- 2 games with Yann Tambellini
- 2 games with Emmanuel Maniez
- 2 games with Martial Le Minoux
[ 377 more people ]
Companies
- 4 games with GamersGate AB
- 3 games with Gameforge Berlin
- 2 games with 4X Technologies S.A
- 2 games with Microids
- 2 games with Focus Entertainment, SA
- 2 games with Brigades
- 1 game with Knockin' Boots Productions
- 1 game with Virtual Studio
- 1 game with Epic Games Tools LLC
- 1 game with In Utero
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