What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Yves Allaire

Game Credits

Art/Graphics

Far Cry 3: Blood Dragon (2013)   (Texture Artists)
Far Cry 3 (2012)   (Texture Artists)
Shaun White Skateboarding (2010)   (Additional Artists)
Tom Clancy's Rainbow Six: Vegas (2006)   (Additional Shader Art)
Tremulous (2006)   (Textures)
Nexuiz (2005)   (Artist)
Tom Clancy's Rainbow Six 3: Black Arrow (2004)   (Artistic Director)
Star Trek: Elite Force II (2003)   (Additional Art)
Tom Clancy's Splinter Cell (2002)   (Texture Artist)
Myst III: Exile (2001)   (Graphic Artists)
 

Thanks

Tom Clancy's Splinter Cell: Blacklist (2013)   (Toronto Studio Special Thanks)
Prince of Persia: The Forgotten Sands (2010)   (Special Thanks)
Far Cry (2004)   (Additional Thanks to)
Myst IV: Revelation (2004)   (Edit of the Warsaw Village Band Song (website))
 


Developer Biography

Yves Allaire has been making game textures since 1999. He has released 13 free textures packs for game like Quake 3 and Quake 4. Many of these packs have been converted to use in other games and released in indie games. He also has also released many game models, game levels for Quake 3 and Enemy Territory over the years.

He started his professional career at Crytek in Germany in 2000. He is now working at Ubisoft Montreal.

Last updated: Mar 22, 2013