Scot Bayless

Developer BIO

Scot Bayless has been making games since 1987 when he left a successful engineering career in the defense industry to code the first AD&D role-playing games for SSI. In the 1990’s he produced or contributed to titles such as Falcon 3.0, Daytona USA, Sonic the Hedgehog 2 and Jurassic Park.

As a studio head at Microsoft, Scot led Microsoft Flight Simulator to its first $100M year and helped drive Xbox to a successful launch.

During his time at Midway, Scot led the Chicago studio to the launch of Blitz: the League, Mortal Kombat: Shaolin Monks and Mortal Kombat: Armageddon. He’s also been an ardent champion of product development disciplines now collectively known at Midway as the M Process.

Also Known As

  • Scott Bayless

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Games Credited

 

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