|Mafia III (2016)||(World Designers)|
|Patton Strikes Back: The Battle of the Bulge (1991)||(Lead Design)|
|Balance of the Planet (1990)||(Game Design)|
|The Global Dilemma: Guns or Butter (1990)||(Design)|
|Balance of Power: The 1990 Edition (1989)||(Designed by)|
|Patton vs. Rommel (1987)||(Software Design)|
|Balance of Power (1985)||(By)|
|Legionnaire (1982)||(Game Design)|
|Tanktics (1981)||(Game Design)|
|Balance of the Planet (1990)||(By)|
|The Global Dilemma: Guns or Butter (1990)||(Program)|
|Balance of Power: The 1990 Edition (1989)||(Programming)|
|Patton vs. Rommel (1987)||(Programming)|
|Trust and Betrayal: The Legacy of Siboot (1987)||(By)|
|Balance of Power (1985)||(Programming)|
|Eastern Front (1941) (1981)||(By)|
|Balance of the Planet (1990)||(Manual Text)|
|High Command: Europe 1939-'45 (1992)||(Special Thanks To)|
|SimEarth: The Living Planet (1990)||(Special Thanks To)|
MS, Physics, University of Missouri, Columbia, 1975 BS, Physics, University of California, Davis, 1972
After teaching physics at a community college, I went to the University of California, where I taught energy policy issues to high school students for University Extension. Then my longtime hobby of game design became my job when I joined Atari in 1979. I designed a game for the Atari Video Computer System before moving to the Atari Home Computer System, where I created two educational simulation games: Energy Czar and Scram (a nuclear power plant simulation.)
I was promoted to supervise a group that trained programmers about the Atari computers. While running this group, I created in my spare time Eastern Front (1941), a game that became a best-seller. Another game, Legionnaire, came shortly thereafter. I was then promoted to manage a new group, the Games Research Group. There I wrote The Art of Computer Game Design and created Excalibur, a game about the Arthurian legends.
In March of 1984 I was laid off during the general collapse of Atari. I became a freelance computer game designer, taught myself the innards of the Macintosh computer, and created Balance of Power. This is my most successful game, having sold about 250,000 units.
In 1986 I wrote Patton Versus Rommel, a wargame. I also wrote a book about the Balance of Power game. In 1987 came Trust & Betrayal. In 1987/88 I wrote the second edition of Balance of Power. Two of my games were published in 1990, Guns & Butter (about macroeconomics) and Balance of the Planet, a game about environmental problems. Another wargame, Patton Strikes Back, was published in 1991. My current project, now nine years in the making, is a technology for interactive storytelling and a development environment that permits nontechnical artists to control the technology.
Along the way I created, edited, and wrote most of The Journal of Computer Game Design. I founded and ran the Computer Game Developers' Conference during its first seven years. I have lectured on game design in eight countries and many universities.
In 1999, I participated in the NASA Leonid MAC airborne mission to observe the Leonid meteor storm:
Last updated: Jan 06, 2003
- A Chat with Chris Crawford -- An Armchair Arcade interview with Chris Crawford, focusing on comparing artificial personalities in his early
Sibootgame and The Sims.
- Halcyon Days -- Chris Crawford interview in Halcyon Days: Interviews with Classic Computer and Video Game Programmers, a 1997 book by
James Hague(with an introduction by John Romero).
- Erasmatazz -- Chris Crawford's homepage, including links to his articles on game design and his simulations for the Macintosh.
- Interview on Game Design -- Interview by Insider's Look on theswapmeet.com, focusing on game design.
- The Art of Computer Game Design -- Electronic version of Chris Crawford's 1982 book on computer game design.