User review spotlight: Carmageddon (DOS). Released in 1997.

David Gulisano

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 

Programming/Engineering

Freespace 2: Sci-Fi Sim of the Year Edition (2000)   (3D / Graphics Programming)
 

Art/Graphics

Marvel Ultimate Alliance (Special Edition) (2007)   (Animators)
Marvel Ultimate Alliance (2006)   (Animators)
Quake 4 (2005)   (Animation)
Dead Man's Hand (2004)   (Animation Lead)
Rune: Gold (2001)   (Modelers / Skinners)
Rune: Halls of Valhalla (2001)   (Modeling & Character Texturing)
Blair Witch, Volume II: The Legend of Coffin Rock (2000)   (Character Modelling and Textures)
Freespace 2 (1999)   (Real-Time Artists)
 

Support

Prey (2006)   (Additional Development)
 

Thanks

X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team Also Thanks)
Red Faction (2001)   (Special Thanks To)
 

Other

Call of Duty: Advanced Warfare (2014)   (Raven Software)
Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Additional Development)
Prey (2006)   (Additional Development )
 


Developer Biography

Originally from the vast tundra of Michigan, David joined Human Head as an animator/modeler for Blair Witch Volume 2. David is a veteran of the gaming industry having worked previously at Volition on Freespace 2.

Source: Selected articles from Human Head Studios Official Company Website - Head Count - David Gulisano

http://www.humanhead.com/headcount.htm

Last updated: Jul 26, 2003