|Enclave (2002)||(Project Management)|
|The Darkness (2007)||(Level Designers)|
|Max Payne 2: The Fall of Max Payne (2003)||(Level Design - Art)|
|Enclave (2002)||(Level Design)|
|The Darkness (2007)||(Additional Scripting)|
|The Darkness (2007)||(Additional Textures)|
|Max Payne 2: The Fall of Max Payne (2003)||(Texture Art)|
|Enclave (2002)||(Special Effects)|
|Alan Wake (2012)||(For their contribution to the project)|
|Alan Wake (2010)||(For their contribution to the project)|
Mikael Wahlberg is an environment artist who started building levels as a hobby for games like Duke 3d and Quake. His first published work was maps for a modification named Red Rover that was a part of Quake2 Extremities in 1998. After a year he started as an environment artist at Starbreeze Studios on a game named Sorcery.
He has contributed as an environment and texture artist to games like Max Payne2, Enclave and The Darkness.
Mikael has worked at Remedy Entertainment and Starbreeze studios. He has an educational background in Building Engineering.
1998 Level Designer, Quake II Extremities, id software
1999 Level Designer, Sorcery, Starbreeze Studios
2000 Level Designer, Enclave, Starbreeze Studios
2001 Level and Lead Designer, Enclave, Starbreeze Studios
2002 Level Designer, Max Payne 2, Remedy Entertainment
2003 Level Designer, Max Payne 2, Remedy Entertainment
2004 Level Designer, Prototypes / Alan Wake, Remedy Entertainment
2005 Level Designer, The Darkness, Starbreeze Studios
Wahlberg has experience with moving vertexes and playing with pixels to create atmospheric environments for games.
Last updated: Nov 21, 2005