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Mathijs de Jonge

Game Credits

Business

Tiny Toon Adventures: Dizzy's Candy Quest (2001)   (Director)
 

Design

Killzone 3 (2011)   (Game Direction)
Killzone 2 (2009)   (Game Design)
Killzone: Liberation (2006)   (Lead Design)
Black Belt Challenge (2002)   (Game Design)
Invader (2002)   (Game Design)
Rhino Rumble (2002)   (Game Design)
 

Writers

Killzone: Liberation (2006)   (Story)
 

Art/Graphics

Shellshock: Nam '67 (2004)   (Lead Artist)
Black Belt Challenge (2002)   (Additional Graphics)
Invader (2002)   (Graphics)
Rhino Rumble (2002)   (Graphics)
 


Developer Biography

Hailing from the demoscene, Mathijs de Jonge joined the company that eventually became known as Guerrilla in 1997.

Mathijs was a Game Director on several handheld titles and the Lead Artist on the multi-platform ShellShock: 'Nam 76. He resumed his duty as Game Director on Killzone: Liberation for PlayStation Portable, and on Killzone 2 for PlayStation 3, both of which received wide critical and popular acclaim.

Last updated: Feb 11, 2011