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Iain McNeil

Game Credits

Production

Germany at War: Barbarossa 1941 (2013)   (Producers)
Close Combat: Panthers in the Fog (2012)   (Development Director)
BBC Battlefield Academy (2010)   (Development Director)
Conquest! Medieval Realms (2009)   (Development Director)
Commander: Napoleon at War (2008)   (Director of Development)
Commander: Europe at War (2007)   (Development Director (Slitherine Software))
Deus Ex: Game of the Year Edition (2001)   (Shadow Producers)
Dune 2000 (1998)   (Associate Producer)
Azrael's Tear (1996)   (Production Coordinator)
 

Design

Commander: Europe at War (2007)   (Game Design)
The History Channel: Great Battles of Rome (2007)   (Design)
Legion Arena (2005)   (Design)
Spartan (2004)   (Design)
Chariots of War (2003)   (Design)
Legion Gold (2003)   (Design)
Legion (2002)   (Lead Designer)
Emperor: Battle for Dune (2001)   (IG (Additional Design))
Command & Conquer: Red Alert - Counterstrike (1997)   (Multiplay Map Designers)
Command & Conquer: Red Alert - The Aftermath (1997)   (Multiplay Map Designers)
 

Quality Assurance

Panzer Corps: Wehrmacht (2011)   (Betatester-Team)
Waterworld (1997)   (UK Testing)
SimIsle: Missions in the Rainforest (1995)   (Playtesting)
USS Ticonderoga: Life and Death on the High Seas (1995)   (IG Lead Tester)
 

Creative Services

Commander: Europe at War (2007)   (Manual)
Deus Ex (2000)   (Eidos Interactive Europe (Shadow Producers))
 

Customer/Technical Support

Germany at War: Barbarossa 1941 (2013)   (Customer Support Staff)
 

Thanks

Combat Command: The Matrix Edition (2011)   (Special Thanks)
Panzer Command: Ostfront (2011)   (Special Thanks)
Gary Grigsby's War in the East: The German-So... (2010)   (Special Thanks)
Urban Chaos (1999)   (Special Thanks To)
 


Developer Biography

There is no biography on file for this developer.