Hailing from the inner reachings of Southern California, Roger "Skeeny Boy" Somerville has been spreading his creative genius throughout lhe video game industry for lhe past few years. After being fired as an artist from a small game company in 1990, Roger decided it was about time to sit down and start designing and programming bis own games. Subsequently, he developed a couple games for lhe NES, having full artistic and gameplay control. However, like most NES games, they were lost in lhe avalanche of cartridges that plagued lhe software houses and toy stores of that time. Gathering up bis meager belongings, Roger was content with lhe fact that lhe game industry had completely dismissed his genius as some "mutant quirk of nature, potentially hazardous to lhe evolution of video games." By 1992, Roger could be seen dusting shelves and scraping gum from the floorspace of a drug store near his home. But, for Roger, this kind of work had "anti-cerebral connotations" and he desperately turned to bis old friends and workmates, Dan Burke and Robert Bonifacio, for "artistic healing." He caught
lhe tail end of "Tegel's Mercenaries" and held on as it thrust him right into lhe co-development of "Strike Squad."
Source: Developer's biographies, from Strike Squad Game Manual.
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- Bug! (1995), SEGA Enterprises Ltd.
- Comix Zone (1995), SEGA Enterprises Ltd.
- Eternal Champions: Challenge from the Dark Side (1995), Deep Water
- Nightmare Circus (1995), Tec Toy Indústria de Brinquedos S.A.
- Wing Arms (1995), SEGA Corporation
- World Series Baseball '95 (1995), SEGA of America, Inc.
- World Series Baseball starring Deion Sanders (1995), SEGA of America, Inc.
- Zaxxon's Motherbase 2000 (1995), SEGA Enterprises Ltd.
- Ambush at Sorinor (1993), Mindcraft Software, Inc.
- Strike Squad (1993), Mindcraft Software, Inc.
- Tegel's Mercenaries (1992), Mindcraft Software, Inc.