What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jens Nilsson

Game Credits

Production

Amnesia: A Machine for Pigs (2013)   (Amnesia: A Machine for Pigs was Executively Produced by)
 

Design

Amnesia: A Machine for Pigs (2013)   (The Drama was Crafted by)
Amnesia: Justine (2011)   (Design)
Amnesia: The Dark Descent (2010)   (Design)
Penumbra: Black Plague (2008)   (Level Scripting)
Deep Trouble 2 (2005)   (Game Design:)
Rally Shift (2004)   (Game Design)
 

Programming/Engineering

Amnesia: Justine (2011)   (Level Scripting)
Amnesia: The Dark Descent (2010)   (Level Scripting)
Penumbra: Requiem (2008)   (Level Scripting)
Penumbra: Overture - Episode 1 (2007)   (Level Scripting)
 

Audio

Amnesia: Justine (2011)   (Sound)
Amnesia: The Dark Descent (2010)   (Sound Engineering)
Penumbra: Black Plague (2008)   (Sound)
Penumbra: Requiem (2008)   (Lead Sound)
Penumbra: Overture - Episode 1 (2007)   (Sound)
Pac the Man X (2006)   (Sound effects)
Red Orchestra: Ostfront 41-45 (2006)   (Sound Design)
Deep Trouble 2 (2005)   (Sound Effects:)
Rally Shift (2004)   (Sound FX)
Epsilon Tahari: Reign of the Machines (2003)   (Sound effects)
Pac the Man 2 (2003)   (Sound Designer)
Nanosaur Extreme (2002)   (Music)
Tactical Ops: Assault on Terror (2002)   (Sound Artist)
Captain Bumper (2001)   (Music & Sound)
Cave Dig 3 (2001)   (Sound and Music)
 

Other

Amnesia: Justine (2011)   (Frictional Games are)
 


Developer Biography

Jens Nilsson has a life-time interest in games, for both good and evil. He got involved with game creation in 1997 when the Internet was blooming and the possibilities to work across boarders emerged. He originally started as a music creator, followed by sound design and in the end multi-creator with a broad experience of game creation from idea to delivery.

A selection of titles contributed to:

Last updated: May 15, 2006