|Dungeons & Dragons: Daggerdale (2011)||(Additional Support)|
|Metal Gear Solid: The Twin Snakes (2004)||(Lead Designers)|
|Eternal Darkness: Sanity's Requiem (2002)||(Lead Game Designers)|
|Metal Gear Solid: The Twin Snakes (2004)||(Localizations)|
Brad entered the industry in September 1998, joining the Silicon Knights Design team following ten years of sales in the gaming field. He was promoted to Lead Designer in May of 1999, and served in that capacity on Eternal Darkness: Sanity's Requiem (GameCube) and Metal Gear Solid: The Twin Snakes (GameCube) and for a portion of the development on Too Human (Xbox 360). Brad left Silicon Knights in October 2008, while working as Senior Technical Designer on an unannounced project. He joined Bedlam Studios in Toronto, Ontario as Senior Level Designer in February 2009 and remained with the studio until it closed in the summer of 2011. He now continues his career as a freelance consultant and college professor.
Last updated: Aug 17, 2014