User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Chad Bordwell

Game Credits

Production

Soldier of Fortune (Platinum Edition) (2001)   (Production Testers)
Soldier of Fortune (2000)   (Production Testers)
Civilization: Call to Power (1999)   (Play Balancers)
Quake III: Arena (1999)   (Production Testing)
 

Design

Assassin's Creed: Unity (2014)   (Additional Mission Design Toronto)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Level Designers)
Quake 4 (2005)   (Level Design)
Star Wars: Jedi Knight II - Jedi Outcast (2002)   (Additional Level Design)
Star Trek: Voyager - Elite Force Expansion Pack (2001)   (Player Map Shipwrecked created by)
 

Programming/Engineering

Return to Castle Wolfenstein: Operation Resurrection (2003)   (Scripting)
Return to Castle Wolfenstein: Tides of War (2003)   (Scripting)
Return to Castle Wolfenstein (2001)   (Scripting)
 

Audio

Soldier of Fortune (Gold Edition) (2000)  
 

Quality Assurance

Star Trek: Away Team (2001)  
Call to Power II (2000)   (Production Tester)
Dark Reign 2 (2000)   (Production Testers)
Soldier of Fortune (2000)   (Production Tester)
Soldier of Fortune (Gold Edition) (2000)   (Production Testers)
Disney•Pixar Toy Story 2: Buzz Lightyear to... (1999)   (Test Team)
Drakan: Order of the Flame (1999)   (Testers (UK Test Team))
Interstate '82 (1999)   (Quality Assurance Testers)
Quake III: Arena (1999)   (Playtesting)
Star Trek: Hidden Evil (1999)   (Testers)
Tony Hawk's Pro Skater (1999)   (Production Tester)
Heretic II (1998)   (Quality Assurance)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Quality Assurance)
SiN (1998)   (Quality Assurance Team)
Dark Reign: The Future of War (1997)   (External Play Balancers)
Quake II (1997)   (Quality Assurance Testers)
 

Other

Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Wolfenstein Core Team)
 


Developer Biography

Chad Bordwell received a Degree in Commercial Art and stumbled around LA until he started working at Activision way back in 1997. Clawing his way up through the depths of Activision, Chad got to work with some cool game developers like id Software and Raven Software. It was during his 2-week stay at Raven testing Hexen 2 Mission Pack that Chad decided he needed to work there. Focusing on design from that point on, Chad eventually took a job as a Scripter on Return to Castle Wolfenstein at Gray Matter. After Wolf shipped Chad finally took a position at Raven Software as a Level Designer and all was right with the World.

Source: Selected articles from Raven Software Official Website - Company - Design

http://www.ravensoft.com/frameset.html

Last updated: Jun 08, 2003