Chad Bordwell

Moby ID: 7821

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Chad Bordwell received a Degree in Commercial Art and stumbled around LA until he started working at Activision way back in 1997. Clawing his way up through the depths of Activision, Chad got to work with some cool game developers like id Software and Raven Software. It was during his 2-week stay at Raven testing Hexen 2 Mission Pack that Chad decided he needed to work there. Focusing on design from that point on, Chad eventually took a job as a Scripter on Return to Castle Wolfenstein at Gray Matter. After Wolf shipped Chad finally took a position at Raven Software as a Level Designer and all was right with the World.

Source: Selected articles from Raven Software Official Website - Company - Design

http://www.ravensoft.com/frameset.html

Credited on 33 games

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High on Life (2022, Windows) Design
Tiny Tina's Wonderlands (2022, Windows) Senior Designers
Far Cry 6 (2021, Windows) Game Designers
Far Cry 5 (2018, PlayStation 4) Level Designers
Assassin's Creed: Unity (2014, Windows) Additional Mission Design Toronto
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Level Designers
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Windows) Singularity Team
Wolfenstein (2009, Windows) Wolfenstein Core Team
Quake 4 (2005, Xbox 360) Level Design
Return to Castle Wolfenstein: Operation Resurrection (2003, PlayStation 2) Scripting
Return to Castle Wolfenstein: Tides of War (2003, Xbox) Scripting
Star Wars: Jedi Knight II - Jedi Outcast (2002, Windows) Additional Level Design
Return to Castle Wolfenstein (2001, Windows) Scripting
Soldier of Fortune: Gold Edition (2001, PlayStation 2) Production Testers
Soldier of Fortune: Platinum Edition (2001, Windows) Production Testers
Star Trek: Voyager - Elite Force Expansion Pack (2001, Windows) Player Map Shipwrecked created by
Star Trek: Away Team (2001, Windows) Special Thanks
Call to Power II (2000, Windows) Production Tester
Dark Reign 2 (2000, Windows) Production Testers

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