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Michael Denny

Also Known As

  • Mike Denny

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: Modern Warfare 2 (2009)   (Design & Scripting)
Call of Duty 3 (2006)   (Lead Level Scripter)
Call of Duty 2: Big Red One (Collector's Edit... (2005)   (Design - Scripting)
Call of Duty: United Offensive (2004)   (Level Design and Scripting)
 

Programming/Engineering

Call of Duty: Modern Warfare 2 (2009)   (Scripting)
Call of Duty: World at War (2008)   (Lead Level Scripter)
Return to Castle Wolfenstein: Operation Resurrection (2003)   (Scripting)
Return to Castle Wolfenstein: Tides of War (2003)   (Scripting)
Return to Castle Wolfenstein (2001)   (Scripting)
 

Writers

Call of Duty 2: Big Red One (2005)   (Design - Scripting)
Call of Duty 2: Big Red One (Collector's Edit... (2005)   (Design - Scripting Team)
 

Quality Assurance

Soldier of Fortune (Platinum Edition) (2001)   (Quality Assurance Project Leads)
Soldier of Fortune (2000)   (Quality Assurance)
Fighter Squadron: The Screamin' Demons over E... (1999)   (Quality Assurance Team)
Quake II (1999)   (QA Testing)
Quake III: Arena (1999)   (Playtesting)
Shanghai: Second Dynasty (1999)   (Testers)
Apocalypse (1998)   (Testers)
Dark Reign: Rise of the Shadowhand (1998)   (QA Test Team)
SiN (1998)   (Quality Assurance Team)
Quake II (1997)   (QA Testers)
Shanghai: Dynasty (1997)   (Testers)
 

Thanks

007: Quantum of Solace (2008)   (Special Thanks)
Star Trek: Voyager - Elite Force (2000)   (.)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Designed and Developed by Infinity Ward and Sledgehammer Games)
Return to Castle Wolfenstein: Game of the Year (2002)   (Scripting)
 


Developer Biography

There is no biography on file for this developer.