Ian Denny

Game Credits


Spot Goes to Hollywood (1995)   (Maps and Level Design)


007: Legends (2012)   (Core Technology)
GoldenEye 007: Reloaded (2011)   (Core Technology)
Rio (2011)   (Core Technology)
GoldenEye 007 (2010)   (Core Technology)
Dead Space: Extraction (2009)   (Core Technology)
Ice Age: Dawn of the Dinosaurs (2009)   (Core Tech)
007: Quantum of Solace (2008)   (Core Technology)
Disney Pirates of the Caribbean: At World's End (2007)   (Core Technology)
Ice Age 2: The Meltdown (2006)   (Engine Team)
Batman Begins (2005)   (Engine)
Predator: Concrete Jungle (2005)   (Engine Team)
Robots (2005)   (Engine Team)
Athens 2004 (2004)   (Engine Programming)
Spyro: A Hero's Tail (2004)   (Engine Programming)
Buffy the Vampire Slayer: Chaos Bleeds (2003)   (Engine Code)
Sphinx and the Cursed Mummy (2003)   (Engine Programming )
Disney's Atlantis: The Lost Empire (2001)   (Programming)
NBA Hoopz (2001)   (Additional Programming)
40 Winks (1999)   (Programming)
Disney's Tarzan (1999)   (Programming)
NBA Showtime: NBA on NBC (1999)   (Additional Programming)
Disney's Hercules (1997)   (Lead Programmer)
Mortal Kombat 4 (1997)   (Lead Programming)
Spot Goes to Hollywood (1995)   (Lead Programmers)
Stone Protectors (1994)   (Programming)
The Cool Croc Twins (1991)   (Game Written by)
Xenomorph (1990)   (Code by)
Death Bringer (1989)   (Coding)
Tomcat (1989)   (Written by)
Volfied (1989)   (Written by)


Space Station Oblivion (1987)   (Computer Art)


Dead Space: Extraction (2009)   (Core Technology)


G-Force (2009)   (Special Thanks)
Dino Dini's Soccer (1994)   (Special Thanks To)
Disney's The Jungle Book (1994)   (Special Thanks To)
Family Feud (1994)   (Special Thanks)


GoldenEye 007: Reloaded (2011)   (Core Technology)

Developer Biography

There is no biography on file for this developer.