What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Steve Monks

Game Credits

Design

Transformers: The Game (2007)   (Game Technology)
 

Programming/Engineering

The Chronicles of Narnia: Prince Caspian (2008)   (Lead Game Tech)
LEGO Indiana Jones: The Original Adventures (2008)   (Lead Game Systems Programming)
Transformers: The Game (2007)   (Game Technology - Lead Game Tech)
Bionicle Heroes (2006)   (Tools Programming)
LEGO Star Wars II: The Original Trilogy (2006)   (Engine and Tools Programming)
The Chronicles of Narnia: The Lion, the Witch and ... (2005)   (Engine Programming)
F1 Grand Prix (2005)   (Additional Engine Programming)
LEGO Star Wars: The Video Game (2005)   (Engine Programming )
WRC (2005)   (Additional Engine Programming)
Disney•Pixar Finding Nemo (2003)   (Engine Programming)
Haven: Call of the King (2002)   (Lead Engine)
Crash Bandicoot: The Wrath of Cortex (2001)   (Engine Programmers )
Disney•Pixar Toy Story 2: Buzz Lightyear to... (1999)   (3D-Engine)
Wargasm (1998)   (Lead Programmer)
F22 Air Dominance Fighter (1997)   (Senior programmer)
EF 2000 (1995)   (Lead Programmer)
TFX (1993)   (Amiga Conversion)
 

Thanks

Wreckless: The Yakuza Missions (2002)   (Special Thanks)
 

Companies

Weakest Link (2001)   (Designed and developed by Traveller's Tales Limited - Special Thanks)
 


Developer Biography

Complete list of credited titles:

  • 2010 - Red Faction: Battlegrounds - PS3(PSN) / XBLA - Game Programming
  • 2012 - Bomb Bunny Boogie - iPhone / iPad / Android - Design, Programming, Art, Music
  • 2012 - Alien Breed iOS - iPhone / iPad - Lead Programmer
  • Last updated: Aug 15, 2012