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Brian Min

Game Credits

Production

Unreal II: The Awakening (2003)   (Music Executive Director)
 

Video/Cinematics

Syphon Filter: Dark Mirror (2006)   (Cinematic Sound Design and Mix)
Army Men: Green Rogue (2001)   (Movies)
 

Audio

The Cave (2013)   (Composer)
Iron Brigade (2011)   (Lead Sound Designer & Music Director)
Stacking (2011)   (Music Director)
Brütal Legend (2009)   (Lead Sound Designers)
God of War II (2007)   (Cinematic Audio Post Production)
Lair (2007)   (Cinematic Audio Post Production)
SOCOM: U.S. Navy SEALs - Fireteam Bravo 2 (2006)   (Cinematic Audio Post Production )
Syphon Filter: Dark Mirror (2006)   (Sound Design)
Syphon Filter: The Omega Strain (2004)   (Lead Sound Designer)
kill.switch (2003)   (Supervising Sound Designer)
Magic: The Gathering - Battlegrounds (2003)   (Soundstorm Inc.)
Dead to Rights (2002)   (Executive Director/Supervising Editor)
Portal Runner (2001)   (Music)
WarJetz (2001)   (Music)
Army Men: Sarge's Heroes 2 (2000)   (Music)
Warriors of Might and Magic (2000)   (Music)
World Destruction League: Thunder Tanks (2000)   (Audio)
Army Men: Air Attack (1999)   (Audio)
Army Men: Sarge's Heroes (1999)   (Music)
BattleTanx: Global Assault (1999)   (Music)
Cardinal Syn (1998)   (Sound Effects)
Dark Rift (1997)   (Music Composition)
Lighthouse: The Dark Being (1996)   (Music)
The Beast Within: A Gabriel Knight Mystery (1995)   (Music Editing and Additional Music by)
Roberta Williams' Phantasmagoria (1995)   (Audio/Foley/SFX)
 

Other

Dead to Rights (2002)   (Executive Director)
 


Developer Biography

Brian Min has been in the game industry since 1995. He joined Weddington Productions (now Technicolor) where he has worked side by side with Oscar-winning Sound Designers and Supervising Sound Editors, Mark Mangini and Richard Anderson.

He used his experience and knowledge in the game industry and the movie industry to create the Game Audio Division and served as the Executive Director, at both Technicolor Weddington and at Soundstorm Inc., another Oscar-winning post production company. He was able to bring the "hollywood" sound into games. He has also served as a technical consultant and supervising sound editor at Soundelux DMG, completing projects for Microsoft and Miramax.

He has worked on games such as Syphon Filter: Dark Mirror, Grand Theft Auto: Vice City, Unreal 2, Syphon Filter: The Omega Strain, Dead to Rights, Superman: The Man of Steel, kill.switch, Magic: The Gathering: Battlegrounds, X-Men 3 - The Official Movie Game, WWE Smackdown! Here Comes the Pain and many more.

Last updated: Jul 13, 2007