Moby Poll: What kind of game collector are you?

Graeme Scott

Game Credits

Design

George Foreman's KO Boxing (1992)   (System Design)
 

Programming/Engineering

Viva Piñata: Party Animals (2007)   (Tools Programmers)
Test Drive Unlimited (2006)   (Technical director)
Grand Prix Challenge (2002)   (SYSTEM PROGRAMMER)
Men in Black II: Alien Escape (2002)   (TECHNICAL DIRECTION)
Looney Tunes: Space Race (2000)   (Technical Director)
The House of the Dead (1996)   (PC Engine)
Manx TT SuperBike (1995)   (Lead Programmer)
Choplifter III: Rescue Survive (1994)   (Programming)
Stargate (1994)   (Programming)
WCW SuperBrawl Wrestling (1994)   (Programmers)
Shadowrun (1993)   (Game Programming)
George Foreman's KO Boxing (1992)   (Game Design & System)
Bo Jackson Baseball (1991)   (Programming)
TransFormers (2004)   (Technical Director)
 

Thanks

Unreal II: The Awakening (2003)   (Special Thanks)
 

Other

Unreal II: The Awakening (2003)   (Technical Director)
South Park Rally (1999)   (System Development)
Smash T.V. (1990)   (Beam Staff)
 


Developer Biography

I have been writing games since 1987 and have worked for a number of companies including Beam Software, Tantalus, Atari Melbourne House. I am currently employed by Atari Melbourne House as Technical Director Programming. (2005)

Below is a list of games I have worked on:

1988 720 deg (Commodore 64, NES)
1990 Dash Galaxy in the Alien Asylum (NES)
---- Back to the Future II & III (NES)
---- Bo Jackson Baseball (NES)
---- Super High Impact (SNES)
---- Smash TV (SNES)
1991 Shadow Run (SNES)
1991 George Foreman's KO Boxing (SNES)
1993 Choplifter III (SNES)
1994 Stargate (SNES)
---- Wipeout (Saturn)
---- ManxTT (PC, Saturn)
---- House of the Dead (PC, Saturn)
---- South Park Rally (PC, Dreamcast, Playstation, Nintendo64)
2002 Space Race (PS2)
2002 Men in Black II: Alien Escape (PS2)
2002 Grand Prix Challenge (PS2)
2004 Unreal II: The Awakening (XBOX)
2004 Transformers (PS2)

Last updated: Jun 28, 2005