What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Graeme Scott

Game Credits

Design

George Foreman's KO Boxing (1992)   (System Design)
 

Programming/Engineering

Viva Piñata: Party Animals (2007)   (Tools Programmers)
Test Drive Unlimited (2006)   (Technical director)
Grand Prix Challenge (2002)   (SYSTEM PROGRAMMER)
Men in Black II: Alien Escape (2002)   (TECHNICAL DIRECTION)
Looney Tunes: Space Race (2000)   (Technical Director)
The House of the Dead (1996)   (PC Engine)
Manx TT SuperBike (1995)   (Lead Programmer)
Choplifter III: Rescue Survive (1994)   (Programming)
Stargate (1994)   (Programming)
WCW SuperBrawl Wrestling (1994)   (Programmers)
Shadowrun (1993)   (Game Programming)
George Foreman's KO Boxing (1992)   (Systems Design)
Bo Jackson Baseball (1991)   (Programming)
TransFormers (2004)   (Technical Director)
 

Thanks

Unreal II: The Awakening (2003)   (Special Thanks)
 

Other

Unreal II: The Awakening (2003)   (Technical Director)
South Park Rally (1999)   (System Development)
Smash T.V. (1990)   (Beam Staff)
 


Developer Biography

I have been writing games since 1987 and have worked for a number of companies including Beam Software, Tantalus, Atari Melbourne House. I am currently employed by Atari Melbourne House as Technical Director Programming. (2005)

Below is a list of games I have worked on:

1988 720 deg (Commodore 64, NES)
1990 Dash Galaxy in the Alien Asylum (NES)
---- Back to the Future II & III (NES)
---- Bo Jackson Baseball (NES)
---- Super High Impact (SNES)
---- Smash TV (SNES)
1991 Shadow Run (SNES)
1991 George Foreman's KO Boxing (SNES)
1993 Choplifter III (SNES)
1994 Stargate (SNES)
---- Wipeout (Saturn)
---- ManxTT (PC, Saturn)
---- House of the Dead (PC, Saturn)
---- South Park Rally (PC, Dreamcast, Playstation, Nintendo64)
2002 Space Race (PS2)
2002 Men in Black II: Alien Escape (PS2)
2002 Grand Prix Challenge (PS2)
2004 Unreal II: The Awakening (XBOX)
2004 Transformers (PS2)

Last updated: Jun 28, 2005