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John Hight

Game Credits

Business

LocoRoco (2006)   (Director External Production)
 

Production

God of War: Ascension (2013)   (Additional Production Support)
Starhawk (2012)   (Executive Producers)
Mortal Kombat (2011)   (Director of Product Development)
God of War III (2010)   (Director of Product Development)
Flower (2009)   (Directors, Product Development, External)
God of War Collection (2009)   (Executive Producer)
Neverwinter Nights 2: Gold (2008)   (Executive Producers)
Rogue Galaxy (2007)   (Director, External Production)
Desperados 2: Cooper's Revenge (2006)   (Producer Atari)
Killzone: Liberation (2006)   (Director, External Production)
Lemmings (2006)   (Director of External Production)
Neverwinter Nights 2 (2006)   (Executive Producers)
Tourist Trophy: The Real Riding Simulator (2006)   (Director, External Production)
The Con (2005)   (Director, External Production)
Dungeons & Dragons: Dragonshard (2005)   (Executive Producer)
Shadow of the Colossus (2005)   (Director, External Production)
Forgotten Realms: Demon Stone (2004)   (Executive Producer)
Neverwinter Nights (Gold) (2003)   (Executive Producers)
Neverwinter Nights: Hordes of the Underdark (2003)   (Executive Producer)
Neverwinter Nights: Shadows of Undrentide (2003)   (Executive Producer)
Superman: Countdown to Apokolips (2003)   (Executive Producer )
The Temple of Elemental Evil: A Classic Greyhawk A... (2003)   (Executive Producer)
Terminator 3: Rise of the Machines (2003)   (Executive Producer)
Godzilla: Destroy All Monsters Melee (2002)   (Executive Producer)
Godzilla: Domination! (2002)   (Executive Producer)
Nox (2000)   (Executive Producer)
Sports Car GT (1999)   (Executive Producer)
Sabre Ace: Conflict Over Korea (1997)   (Executive Producer)
 

Design

Neopets: The Darkest Faerie (2005)   (Director, External Production)
Command & Conquer: Yuri's Revenge (2001)   (Director of Design)
Command & Conquer: Red Alert 2 (2000)   (Design Leads)
Command & Conquer: Red Alert 2 (Collector... (2000)   (Design Leads)
Nox (2000)   (Design Direction)
 

Writers

Command & Conquer: Red Alert 2 (2000)   (Story)
Command & Conquer: Red Alert 2 (Collector... (2000)   (Story)
Nox (2000)   (Writing / Dialogue / Story)
Killing Time (1995)   (Ghost Dialogue)
 

Art/Graphics

Command & Conquer: Yuri's Revenge (2001)   (Computer Graphics Director)
Command & Conquer: Red Alert 2 (2000)   (CG Directior)
Command & Conquer: Red Alert 2 (Collector... (2000)   (CG Director)
 

Audio

Nox (2000)   (Cast)
 

Marketing

God of War: Ghost of Sparta (2010)   (God of War Franchise Director)
 

Creative Services

Emperor: Battle for Dune (2001)   (Video & Cinematic Production (Additional CG Cordination))
 

Thanks

Journey (2012)   (The Santa Monica Studio would like to thank the following individuals)
The Misadventures of P.B. Winterbottom (2010)   (The Odd Gentlemen Special Thanks)
Fat Princess (2009)   (Special Thanks)
Flower (2009)   (Special Thanks)
Terminator 3: War of the Machines (2003)   (Special Thanks)
Recoil (1999)   (Thanks to)
 

Other

Hearthstone: Heroes of Warcraft (2014)   (Blizzard Development Family)
Terminator 3: Rise of the Machines (2003)   (Special Thanks)
 


Developer Biography

John Hight – Director of Product Development, Sony Computer Entertainment of America.

In 1991, John built his first game, Battleship, for the Philips CDi player. Since that time he has worked on 32 games and 9 educational products on various platforms. He’s been fortunate to serve many different development roles: programmer, artist, designer, writer, producer, and studio executive. He has worked on both the development side and publishing side of the business. He’s listened to hundreds of concept pitches, negotiated many development deals, and managed dozens of projects.

As a studio director, John currently oversees a staff of 105 employees at Sony’s Santa Monica Studio. They are currently in production on God of War 3.

John spearheaded the PlayStation Network first party publishing effort, with pioneering games like BlastFactor – Sony’s first downloadable game and flOw – the first indie game published on PlayStation 3. flOw was the first game developed by thatgamecompany, a startup founded by former USC interactive media students.

Prior to joining Sony, John held management and creative positions with Atari, Electronic Arts, and 3DO. While Executive Producer at Atari, John brought Wizards of the Coast, BioWare, and Obsidian together to develop Neverwinter Nights 2. In his role as Executive Producer and Director of Design for Electronic Arts / Westwood Studios, John contributed to the design, script, cinematics, and art production of Nox, Command & Conquer: Red Alert 2, and Yuri’s Revenge.

John holds a B.S.E. in Computer Science from the University of New Mexico and an M.B.A. from U.S.C.’s Marshall School of Business. He is a past board member of the Academy of Interactive Arts & Sciences. John is the lead author of Game Development Essentials: Game Project Management; Hight, John & Novak, Jeannie; Thomson Delmar Learning, 2007.

Last updated: Feb 14, 2009