John HightDeveloper BIO
John Hight – Director of Product Development,
Sony Computer Entertainment of America.
In 1991, John built his first game,
Battleship, for the Philips CDi player. Since that time he has worked on 32 games and 9 educational products on various platforms. He’s been fortunate to serve many different development roles: programmer, artist, designer, writer, producer, and studio executive. He has worked on both the development side and publishing side of the business. He’s listened to hundreds of concept pitches, negotiated many development deals, and managed dozens of projects.
As a studio director, John currently oversees a staff of 105 employees at Sony’s Santa Monica Studio. They are currently in production on
God of War 3.
John spearheaded the PlayStation Network first party publishing effort, with pioneering games like BlastFactor – Sony’s first downloadable game and flOw – the first indie game published on PlayStation 3. flOw was the first game developed by thatgamecompany, a startup founded by former USC interactive media students.
Prior to joining Sony, John held management and creative positions with
Atari,
Electronic Arts, and
3DO. While Executive Producer at Atari, John brought Wizards of the Coast, BioWare, and Obsidian together to develop Neverwinter Nights 2. In his role as Executive Producer and Director of Design for Electronic Arts /
Westwood Studios, John contributed to the design, script, cinematics, and art production of
Nox,
Command & Conquer: Red Alert 2, and
Yuri’s Revenge.
John holds a B.S.E. in Computer Science from the University of New Mexico and an M.B.A. from U.S.C.’s Marshall School of Business. He is a past board member of the Academy of Interactive Arts & Sciences. John is the lead author of Game Development Essentials: Game Project Management; Hight, John & Novak, Jeannie; Thomson Delmar Learning, 2007.
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Games CreditedNeverwinter Nights 2 (Gold) (2008), Atari, Inc.
Rogue Galaxy (2007), SCEA
Desperados 2: Cooper's Revenge (2006), Atari Europe S.A.S.U.
Killzone: Liberation (2006), Sony Computer Entertainment America, Inc.
Lemmings (2006), SCEE
Neverwinter Nights 2 (2006), Atari, Inc.
Tourist Trophy: The Real Riding Simulator (2006), Sony Computer Entertainment Incorporated
Dungeons & Dragons: Dragonshard (2005), Atari, Inc.
Neopets: The Darkest Faerie (2005), Sony Computer Entertainment America, Inc.
Shadow of the Colossus (2005), SCEA
Forgotten Realms: Demon Stone (2004), Atari, Inc.
Godzilla: Destroy All Monsters Melee (2003), Atari Europe S.A.S.U.
Neverwinter Nights (Gold) (2003), Atari, Inc.
Neverwinter Nights: Hordes of the Underdark (2003), Atari, Inc.
Neverwinter Nights: Shadows of Undrentide (2003), Atari, Inc.
Superman: Countdown to Apokolips (2003), Infogrames, Inc.
Terminator 3: Rise of the Machines (2003), Atari, Inc.
Terminator 3: War of the Machines (2003), Atari Europe S.A.S.U.
Godzilla: Domination (2002), Infogrames, Inc.
Command & Conquer: Yuri's Revenge (2001), Electronic Arts, Inc.
Emperor: Battle for Dune (2001), Electronic Arts, Inc.
Command & Conquer: Red Alert 2 (2000), Electronic Arts, Inc.
Command & Conquer: Red Alert 2 (Collector's Edition) (2000), Electronic Arts, Inc.
Nox (2000), Electronic Arts, Inc.
Recoil (1999), Electronic Arts, Inc.
Sports Car GT (1999), Electronic Arts, Inc.
Killing Time (1995), 3DO Company, The