|The Lord of the Rings: The Battle for Middle-Earth (2004)||(Executive Producer)|
|Command & Conquer: Generals (2003)||(Executive in charge of production)|
|Command & Conquer: Generals - Zero:Hour (2003)||(Executive Producer)|
|Command & Conquer: Yuri's Revenge (2001)||(Executive Producers)|
|Emperor: Battle for Dune (2001)||(Management (Executive Producers))|
|Command & Conquer: Red Alert 2 (2000)||(Executive Producer)|
|Command & Conquer: Red Alert 2 (Collector... (2000)||(Executive Producer)|
|Recoil (1999)||(Completion Executive Producer (Westwood Studios))|
|Golden Nugget 64 (1998)||(Executive Producer)|
|Command & Conquer (1995)||(Executive Producer)|
|Hell: A Cyberpunk Thriller (1994)||(Producer)|
|NanoTek Warrior (1997)||(Concept, Design, and Team Leader)|
|NanoTek Warrior (1997)||(Programmers)|
|Command & Conquer: Red Alert 2 (2000)||(Story)|
|Command & Conquer: Red Alert 2 (Collector... (2000)||(Story)|
|Hell: A Cyberpunk Thriller (1994)||(Original Artwork)|
|NanoTek Warrior (1997)||(Additional Sound Effects)|
|Medal of Honor: Pacific Assault (2004)||(Special Thanks)|
|The Ville (2012)||(Launch Team)|
A certified Navy brat, Mark Skaggs was born on the island of Guam and grew up in various cities across the U.S. as well as in Japan. When he got into computers, it didn't stop his roving lifestyle -- dispelling the cliché that computer work is a sedentary occupation.
First stop was Dallas and a software engineering job at Texas Instruments. Next stop was a small software shop to create the PC version of the award-winning illustration program FreeHand, now published by Macromedia. Work there took him back to Japan and as far away as Russia, where in the early 1990s he started a programming team to create add-ons for FreeHand. (As the Cold War was coming to a close, the Russkies embraced their American compatriot, spiritually bound by their universal love of programming code). Soon Skaggs felt a deep yearning within. "I had an MBA as well as a computer engineering degree," he says, "and I really wanted to do something with it."
The siren song of gaming lured him and he started a small video game company in Texas called Tetragon. His team cranked out a couple of 3DO’ titles and a Playstation’ title, then moved to California to produce games for Virgin Interactive Entertainment. He handled every project the company threw at him, developing titles for the Playstation’, the N64’ and the PC. He quickly developed a reputation for being able to bring in games on time and under budget.
Today he is vice president of Westwood Pacific, where he guides the incredibly talented teams currently developing Red Alert 2 and Nox."A game always reflects the team that creates it," he says. "And Westwood games say that we're always looking to the future and always looking to take it to the next level."
While at Tetragon: Gridders for the 3DO- original concept, Project Manager(didn't know what a producer was then), published by Tetragon, distributed by 3DO
Hell: A Cyberpunk Thriller - port to 3DO, programmer and producer, published by Take 2 Interactive
Nanotek Warrior for PSX- original concept, lead designer, logic coder, producer, published by Virgin Interactive
While at Virgin/Westwood Thrill Kill - executive producer, project cancelled when studio was purchased by EA.
Golden Nugget N64 - exec producer
C&C N64 - executive producer
Recoil - exec producer(for completion)
NOX - producer
RA2 - exec producer
Dune Emperor - to be released summer 2001, exec producer
C&C Yuri's Revenge - to be released fall 2001, exec producer
Last updated: Apr 16, 2001