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Stephen J. Martin

Also Known As

  • Steve Martin
  • Stephen Martin

Game Credits

Design

Spider-Man (1994)   (Game Design)
 

Programming/Engineering

Fat Princess: Fistful of Cake (2010)   (Additional Programming)
TRON: Evolution - The Video Game (2010)   (Engine & Tools Programmers)
TRON: Legacy (2010)   (Engine Programmers)
Order Up! (2008)   (Engine & Tools)
Dungeon Siege: Throne of Agony (2006)   (Lead Programmer)
Marc Ecko's Getting Up: Contents Under Pressure (2006)   (Additional Programming)
Tony Hawk's Downhill Jam (2006)   (Lead Programmer)
Gun (2005)   (Xbox Engine Programming)
Tony Hawk's American Wasteland (2005)   (Additional Programming, Artwork & Level Design)
Tony Hawk's American Wasteland (Collector... (2005)   (Additional Programming, Artwork and Level Design)
Command & Conquer: Red Alert 2 (2000)   (Programmers)
Command & Conquer: Red Alert 2 (Collector... (2000)   (Programmers)
Nox (2000)   (Programming)
Golden Nugget 64 (1998)   (Programmers)
Grand Slam (1997)   (Playstation SKU Programmer)
Doom Troopers: Mutant Chronicles (1995)   (Lead Programmer)
Hotel Mario (1994)   (Project Engineering)
Spider-Man (1994)   (Programmers)
 


Developer Biography

Stephen J. Martin (Steve) started in the gaming industry in about 1993. In October 2004, he started working for SuperVillain Studios as the company's Technical Director.

Some of the games he has worked on, in alphabetical order, include:

Steve graduated from the University of California, Irvine, with a Bachelors degree in Information and Computer Science.

Last updated: Sep 27, 2009