As a freelance computer game AI consultant for over 16 years, Eric consulted with a number of game developers on an extensive list of computer games, including designing and developing the AI for Full Spectrum Command, a tactical command simulator used by the US Army and developed by Quicksilver Software. He also worked with Quicksilver when he designed the strategic AI for Master of Orion 3. Eric designed and developed the driver AI for a Trans-Am racing game as a consultant to Motorsims and he provided AI consulting services to Kodiak Interactive for baseball and wrestling games. He also designed and developed the AI opponents for the RTS game Enemy Nations for Windward Studios as a contractor and for the FPS game Rebel Moon Revolution and War in Heaven for Fenris Wolfe. Eric has been involved with computer game AI since 1987, doing game design, programming and testing, and is a contributing author on AI for the Game Programming Gems and AI Wisdom book series, and he was a regular technical reviewer for publishers of AI programming books.
Last updated: Apr 25, 2004