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Developer BIOChris Grun is currently working on live action concept design.
He worked with EA/Pogo.com from 2002 - present as a freelance concept/game artist. From 2003 - 2005 he was a full-time employee. There, he created concepts for online games and also did production artwork.
In 2003, he worked at Treyarch on Ultimate Spiderman in the first 3 months of production as one of the first concept artists on the title. He provided concepts for character animation and environments.
Chris worked at Broderbund Software and all of its incarnations from 1995 - 2000 as a animator/concept artist/art director on a whole slew of titles. Carmen Sandiego / Warbreeds / Prince of Persia / Hotwheels being the most memorable.
- Chris Grun's blog) -- My most current work.
- construxxxx.com) -- my old website which has a little bit of everything up to 2003.