|Mouser (1983)||(Game Designer)|
|Horizon V (1982)||(Game Designer)|
|Zenith (1982)||(Game Designer)|
|Space Eggs (1981)||(Game Designer)|
|Final Fantasy (2007)||(Programmer)|
|Final Fantasy II (2007)||(Programmer)|
|Final Fantasy III (2006)||(Lead Program)|
|Final Fantasy I & II: Dawn of Souls (2004)||(Programmer)|
|Final Fantasy Origins (2002)||(Programmer)|
|Final Fantasy II (2001)||(Program)|
|Final Fantasy (2000)||(Programmed by)|
|Secret of Mana (1993)||(Lead Programming)|
|Final Fantasy III (1990)||(Program)|
|Final Fantasy II (1988)||(Programmer)|
|3-D WorldRunner (1987)||(By)|
|Final Fantasy (1987)||(Original program)|
|JJ - Tobidase Daisakusen Part 2 (1987)||(By)|
|Rad Racer (1987)||(Lead Programmer)|
|Horizon V (1982)||(Programmer)|
|Autobahn (1981)||(Programmed by)|
|Gorgon (1981)||(Programmed by)|
|Space Eggs (1981)||(Programmed by)|
|Cyber Strike (1980)||(Programmed by)|
|Star Cruiser (1980)||(by)|
In 1980, Jerry Jewell was the sales manager of a Sacramento, CA Computerland location and an Iranian programmer named Nasir Gebelli used to come in and show off his latest programs. After seeing Nasir's latest, a slideshow program, Jerry left Computerland and co-founded Sirius Software with Nasir, quickly turning out EZ Draw, their first product, a graphics editing suite.
As the head programmer for Sirius Software, Nasir helped propel the company's profits into the millions. Nasir was extremely prolific, churning out 12 games in one year alone. Nasir didn't like the way Sirius was being run and decided to leave and start anew and create a new company, Gebelli Software, which produced and published a small number of titles.
After the closing of Gebelli Software in 1984, Nasir (an Iranian) went on a long vacation travelling the world. He came back in 1986 and went to visit his friend Doug Carlston, owner of Broderbund . He told Doug he wanted to get back to game coding and asked what he should do. Doug told him about the rise of the Nintendo gaming system and that Nasir should start programming on it - Doug offered to fly to Japan with Nasir and introduce him to his friends at Nintendo and Square.
Nasir met with Shigeru Miyamoto at Nintendo and several people at Square. Nintendo was not interested in hiring Nasir. The programmers at Square, on the other hand were well aware of Nasir's legendary reputation and were excited to have him there. This helped Nasir make the decision to join Square in Japan and work on games for them.
The known Square games that Nasir produced are: Battles of the 3D World Runner, Rad Racer, Rad Racer II, Final Fantasy I, Final Fantasy II, Final Fantasy III and Secret of Mana.
After programming these games, Nasir once again disappeared and traveled the world, this time with much more money in the bank. He basically retired with the income from Square royalties.
In August 1998, Nasir resurfaced to attend John Romero's 1998 Apple II Reunion in Dallas, TX at the Ion Storm offices.
Nasir once more remains in hiding - he is surprisingly non-technology-oriented now.
Last updated: Nov 13, 2009