Gwenael Heliou

Also Known As

  • Gwenael Heliu
  • Gwen Heliou

Game Credits


Naruto: Rise of a Ninja (2007)   (Art Technical Director)
Prince of Persia: The Two Thrones (2005)   (Graphic Technical Director)
Myst IV: Revelation (2004)   (Technical Directors)


Gods of Rome (2015)   (Additional Art Director)
Asphalt: Overdrive (2014)   (World Art Director 3D)
Captain America: The Winter Soldier (2014)   (World Art Director 3D)
Cars: Fast as Lightning (2014)   (World Art Director 3D)
Ice Age: Adventures (2014)   (World Art Team (Barcelona))
Modern Combat 5: Blackout (2014)   (World Art Director 3D )
Spider-Man Unlimited (2014)   (3D World Art Director)
Asphalt 8: Airborne (2013)   (3D Graphics Director)
Blitz Brigade (2013)   (World Art Director 3D)
Danger Dash (2013)   (Madrid Art Director)
Despicable Me: Minion Rush (2013)   (World Art Director 3D)
Dragon Mania (2013)   (Art Director)
Thor: The Dark World (2013)   (World 3D Art Director)
The Amazing Spider-Man (2012)   (3D World Art Director)
The Dark Knight Rises (2012)   (3D World Art Director)
Ice Age: Village (2012)   (3D Art Director Spain)
Real Soccer 2013 (2012)   (Art Director)
Uno & Friends (2012)   (Studio Art Director)
Wild Blood (2012)   (Art Director)
Wonder Zoo (2012)   (Studio Art Director)
Wonder Zoo: Animal & Dinosaur Rescue (2012)   (World 3D Art Director)
Zombiewood (2012)   (3D World Art Director)
Driver: San Francisco (2011)   (City Art - Additional Art Technical Direction)
Prince of Persia: The Two Thrones (2005)   (Graphic Technical Director)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (3D Artists)
Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (Artists)
4 Wheel Thunder (2000)   (Artists)


Trivial Pursuit & Friends (2015)   (Special Thanks)
Watch_Dogs (2014)   (Special Thanks)

Developer Biography

Gwen Heliou is actually technical director on Prince of Persia 3 (Working title) at Ubisoft Montreal (2005). He was also level artist on Splinter Cell Chaos Theory (ps2) and technical director on Myst IV Revelation at Ubisoft Montreal, rendering and modeling pre-rendered environments, or integrating live-action shots. He also worked on Raven Shield - Rainbow 6 (Ubisoft Montreal too) as senior cg-artist. Prior to join Ubisoft, he used to be 3D coordinator and teacher in the anime industry (Toutenkartoon, Paris & Montreal, ), and before that, Senior CG artist for Kalisto entertainment (Bordeaux - France).

His personal work is published into the book "Elemental" (Ballistic publishing).

Last updated: Feb 16, 2005