Christina Ann Coffin

Developer BIO

Christina began programming at the age of 9, writing code on personal computers like the vic-20 and apple ][. While growing up, she also studied art and music to cultivate her creative side and bring balance to the technically minded 'art' of programming.

Her first professional work in the game industry began in 1995, working as a junior programmer for a satellite office of Sculptured Software in San Diego, CA which was making SNES/Genesis titles. Later she moved to San Fransisco, CA to work a senior programmer at SEGA, writing tools, library and game code for the game consoles Sega Saturn and Dreamcast for several years. Other companies she has worked for include Konami, Origin Systems and Sunset Entertainment.

As an employee of Angel Studios since 2002 (now known as Rockstar San Diego), her programming focus has become centered on optimization programming. Christina usually works on optimizing graphics pipelines and loves the challenge of making any part of a game engine faster and more efficient, especially if it involves assembly language or microcode.

Currently Christina spends her time writing lots of cell processor code for playstation 3 consoles and does multi-core programming for xbox360 as well.

In her spare time she enjoys gourmet cooking, yoga, fishing, camping, stained glasswork and goldsmithing.

Also Known As

  • Chris Coffin

Websites


Games Credited
Far Cry 2 (2008), Ubisoft Entertainment SA
Midnight Club 3: DUB Edition Remix (2006), Rockstar Games, Inc.
Midnight Club 3: DUB Edition (2005), Rockstar Games, Inc.
Midnight Club II (2003), Rockstar Games, Inc.
SpyHunter 2 (2003), Midway Home Entertainment, Inc.
Quake (1997), SEGA of America, Inc.
 

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