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Jean-Michel Tari

Game Credits

Business

Tom Clancy's Splinter Cell: Double Agent (2006)   (Cinematic Studio Manager)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (Cinematic Studio Manager)
Rayman Rush (2002)   (China - Graphic Studio Manager)
Disney's Donald Duck: Goin' Quackers (2000)   (China - Graphic Studio Manager)
Walt Disney's The Jungle Book: Rhythm n'... (2000)   (Studio Manager)
 

Production

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Cinematic Project Manager)
Tom Clancy's Splinter Cell (2002)   (Coordination)
 

Design

Tom Clancy's Splinter Cell: Double Agent (2006)   (Art Design Director - 2D & Characters)
 

Writers

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (News Cinematic Story Boarder)
 

Art/Graphics

Bloody Good Time (2010)   (Marketing Art Director)
Silent Hunter 5: Battle of the Atlantic (2010)   (Paris Team Art Director)
Tom Clancy's H.A.W.X 2 (2010)   (Art Director)
Tom Clancy's H.A.W.X (2009)   (Art director)
Shaun White Snowboarding (2008)   (Art Director)
Beowulf: The Game (2007)   (Art)
Brothers in Arms: D-Day (2006)   (Artistic Director)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Cinematic Studio Manager)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Art Design Director - 2D Characters)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (Storyboards)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Storyboards (WNM & Outro Movies))
Tom Clancy's Splinter Cell (2002)   (In-Game Cinematics Art Director )
Tom Clancy's Ghost Recon (2001)   (Artistic Director)
Rayman 2: The Great Escape (1999)   (Graphic and Animation Studio Managers)
Monaco Grand Prix Racing Simulation 2 (1998)   (Graphic Project Manager)
 

Video/Cinematics

Beowulf: The Game (2007)   (Cinematic Studio Manager)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Cinematics Studio Manager)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (Cinematic Director)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (News Cinematics Director)
Tom Clancy's Splinter Cell (2002)   (Cinematics - Introduction )
VIP (2001)   (Director)
 

Audio

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Sound Producer Intro Movie)
 

Marketing

C.O.P.: The Recruit (2009)   (Marketing Art Director)
VIP (2001)   (Graphic / Animation Studio Manager)
 

Public Relations

Rayman 3: Hoodlum Havoc (2003)   (Special Thanks To)
 

Thanks

Tom Clancy's Ghost Recon: Jungle Storm (2004)  
F1 Racing Championship (2000)   (Special Thanks to)
 


Developer Biography

PROFESSIONAL HISTORY

UBISOFT - Shanghai Studio 1998 – Present Cinematic Director / Art Director / Lead Character Designer (2001-present) Art Director / Graphic Studio Manager (1999 - 2001)

Enter the studio as Graphic Studio Manager to organize large scale production (up to 80 graphic designers), hire graphic designers, organize training for local staff (Art / modelling), provide guidance for tools and techniques. After this mission, become responsible for the whole pre-render cinematic made by the Ubisoft Shanghai Studio. Gaine a lot of directing experience working with famous Movie Directors such as Stanley Tong (Director of several Jacky Chan movies) and Florent Siri (”The Nest”, “hostages” with Bruce Willis).

Organize and directed the complete production for the following AAA Pre-rendered cinematic:

- Splinter Cell 1 - Splinter Cell Pandora Tomorrow - Ghost Recon 1 - Ghost Recon 2 - Formula 1 game - Rainbow 6 - Splinter Cell 4 (Current project)

His field of expertise and skills includes: Script, Storyboard, art direction, character design, casting (mocap), motion capture, post production (visual + sound), editing. Complete production organization with movie studio in Shanghai and HongKong (up to 60 persons for one project). Currently in charge of the creation of the entire Character Design, menu, interface and Cinematic for the Ubsoft next AAA production on XBox 360: SplinterCell4.

UBISOFT - Montreal Studio 1997 – 1998 Graphic Team Leader / Art Director

Immediately recruited by the studio to lead the whole Graphic Team for a Formula 1 game on Nintendo 64. Organize the complete graphic production ( team consist of 12 graphic designers) and was in charge of the art direction of the entire title.

Numeric Image System – Nice – France 1993 – 1997 Art Director / Graphic design

In charge of creating or following up some advertising campaigns, creating various graphic material for our customers : “Havas Communication”, “France Conseil”, “Publicis”...etc.

Meteore Communication – Nice – France 1990 – 1993 Chairman & Art Director

In charge of creating complete advertising campaign and graphic material.

GAMES CREDITED

•Tom Clancy's Splinter Cell 4 – 2005 / 2006 – XBox 360. Cinematic / Character Design / Art Director

•Brothers in Arms – 2005 – PS2 Art cover

•Tom Clancy's Ghost Recon 2 – 2004 – PS2 / Gamecube Cinematic Director

•Tom Clancy's Rainbow Six 3: Raven Shield 2004 – PS2 / Gamecube Cinematic Director (PS2 Add-on cinematic)

•Tom Clancy's Splinter Cell “Pandora Tomorrow” - 2004 - XBox / PS2 / Gamecube / PC. Cinematic Director / Art Director / Art cover & marketing •Tom Clancy's Splinter Cell – 2003 – PS2 / Gamecube Cinematic Director / Art Director

•Crouching Tiger, Hidden Dragon – 2003 – GameBoy Advance Graphic Studio manager / Art Director

•Tom Clancy's Ghost Recon – 2002 – PS2 / Gamecube Graphic Studio manager / Cinematic Director

•The Sum of all Fears – 2002 – PS2 / Gamecube Graphic Studio manager / Associate Art Director

•F1 Racing Championship – 2001 – PS2 Graphic Studio manager / Graphic team leader / Art Director •Rayman 2: The Great Escape – 2000 – Playstation Graphic Studio manager / Art Director

•Walt Disney's The Jungle Book: Rhythm n' Groove 2000 - Playstation Graphic Studio manager / Art Director •Disney's Donald Duck: Goin' Quackers – 2000 - Playstation Graphic Studio manager / Art Director

•F1 Racing Championship – 2000 – Playstation Graphic Team Leader – Art Director •F1 Racing Championship – 2000 – Nintendo 64 Graphic Team Leader – Art Director

SOFTWARE SKILLS

• Adobe In-Design • Adobe Photoshop • Adobe Illustrator • Adobe Premiere • Adobe After Effect • 3ds Max • Combustion • Poser • ZBrush

Last updated: Apr 21, 2006