What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Nathalie Provost

Game Credits

Design

Red Steel (2006)   (Lead Levels)
Tom Clancy's Splinter Cell (2002)   (Technical Consultants )
 

Programming/Engineering

Red Steel (2006)   (Technical Director)
 

Art/Graphics

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Lead Artist)
XIII (2003)   (Lead Artist)
Tom Clancy's Splinter Cell (2002)   (Technical Consultants)
 

Support

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Technical Advisor)
 

Thanks

Tom Clancy's Splinter Cell (2002)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.