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Tim Sweeney

Game Credits

Business

Gears of War: Judgment (2013)   (Chairman/CEO)
Bulletstorm (2011)   (CEO)
Gears of War 3 (2011)   (CEO)
Infinity Blade II (2011)   (CEO/Technical Director)
Infinity Blade (2010)   (CEO/Technical Director)
Gears of War (2007)   (CEO)
 

Production

Shadow Complex (2009)   (Technical Director)
Jazz Jackrabbit (1994)   (Producer)
Jill of the Jungle: Jill Goes Underground (1992)   (Producer)
Jill of the Jungle: Jill Saves the Prince (1992)   (Producer)
Onesimus: A Quest for Freedom (1992)   (Producer)
 

Design

Town (2009)   (Adapted from The Town of ZZT by)
Jill of the Jungle: The Complete Trilogy (1993)   (Designed by)
Jill of the Jungle (1992)   (Design)
Super ZZT (1992)   (by)
ZZT (1991)   (Design)
 

Programming/Engineering

Bulletstorm (2011)   (Technical Director)
Gears of War 3 (2011)   (Technical Director)
Gears of War 2 (2008)   (Technical Director)
Gears of War 2 (Limited Edition) (2008)   (Technical Director)
Gears of War (2007)   (Engine Programmers)
Unreal Tournament III (2007)   (Engine Programmers)
Gears of War (Limited Collector's Edition) (2006)   (Unreal Engine Programmers)
Unreal Tournament 2004 (2004)   (Programming)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Programming)
Unreal II: The Awakening (2003)   (Engine Programming)
Unreal Championship (2002)   (Programming)
Unreal Tournament 2003 (2002)   (Programming)
Deus Ex: Game of the Year Edition (2001)   (Technology Development)
Unreal Tournament (1999)   (Programming)
Unreal (1998)   (Graphics / 3D Programming)
Jill of the Jungle: The Complete Trilogy (1993)   (Programmed by)
Jill of the Jungle (1992)   (Programming)
Jill of the Jungle: Jill Goes Underground (1992)   (Programming)
Jill of the Jungle: Jill Saves the Prince (1992)   (Programming)
Onesimus: A Quest for Freedom (1992)   (Programming)
ZZT (1991)   (Programming)
 

Creative Services

Jill of the Jungle (1992)   (Production)
 

Thanks

Caverns of Khron (2012)   (Special Thanks)
Duke Nukem Forever (2011)   (Special Thanks)
Dungeon Defenders (2011)   (Jeremy Stieglitz)
Overlord (2007)   (Triumph Studios would especially like to thank)
Overlord: Raising Hell (2007)   (Triumph Studios would especially like to thank)
Vanguard: Saga of Heroes (2007)   (Additional Thanks)
Brothers in Arms: Earned in Blood (2005)   (Gearbox Software would like to thank)
Brothers in Arms: Road to Hill 30 (2005)   (Special Thanks)
Star Wars: Republic Commando (2005)   (Special Thanks)
Shadow Ops: Red Mercury (2004)   (Very Special Thanks to)
Thief: Deadly Shadows (2004)   (Thanks to)
Deus Ex: Invisible War (2003)   (And More Special Thanks to)
Devastation (2003)   (Special Thanks To)
Tactical Ops: Assault on Terror (2002)   (Special Thanks to)
Max Payne (2001)   (Thanks)
Deus Ex (2000)   (Special Thanks (Unreal Technology Development))
Dr. Brain: Action Reaction (1999)   (Special Thanks )
Tyrian 2000 (1999)   (Special Thanks To)
The Wheel of Time (1999)   (Special Thanks to)
Extreme Pinball (1995)   (Extreme Thanks)
Tyrian (1995)   (Special Thanks To)
Traffic Department 2192 (1994)   (Special Thanks To)
Epic Pinball (1993)   (Thanks Also To)
Solar Winds: The Escape (1993)   (Special Thanks To)
Xargon (1993)   (Special Thanks To)
Zone 66 (1993)   (Special Thanks To)
Kiloblaster (1992)   (Still stuck on level 29)
 

Other

Gears of War (2006)   (Biz)
Gears of War (Limited Collector's Edition) (2006)   (Biz)
Unreal Championship 2: The Liandri Conflict (2005)   (Biz)
Dare to Dream Part One: In a Darkened Room (1993)   (President, Epic Megagames)
Brix (1992)   (Technical Support)
 


Developer Biography

Tim Sweeney founded Epic Games in 1991. He has been developing games and technology from the time of early PC gaming to the present day. He wrote the original Unreal Engine in 1995-1998, which introduced several breakthrough technologies including dynamic colored lighting, volumetric fog, and real-time what-you-see-is-what-you-get 3D level-building tools.

Sweeney then directed the company's engine development through the PlayStation 2 and Xbox generation, where Unreal Engine 2 powered many successful games including Splinter Cell, Rainbow Six 3, Unreal Tournament 2004, Lineage II, Harry Potter and the Sorcerer's Stone, and many others.

He currently serves as CEO and Chief Architect while Epic Games develops Unreal Engine 3, which will power many of the industry's leading next-generation console and PC games.

Last updated: May 16, 2005