Nina KristensenDeveloper BIO
Nina entered the games industry joining
Millennium Interactive as a graduate artist. She spent two years modelling and animating
MediEvil's quirky in-game characters. At
Sony, Nina worked as a Lead Artist later to become Art Manager for the
Cambridge Studio. Working to strict deadlines, she recruited and deployed art resources across internal and external projects, including the BAFTA award winning
MediEvil II.
Upon founding
JAM (Just Add Monsters) in 2000, Nina was primarily responsible for project management and art direction as well as company strategy. JAM soon recruited an exceptional Lead Artist for
Kung Fu Chaos and Nina was able to focus on the role of Producer, delivering the title on time and on budget. She strongly believes in working closely with publishers maintaining an open and candid dialogue throughout the development process.
Since Just Add Monsters became Ninja Theory in 2004, Nina now holds the role as co-founder and Chief of Development.
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Games CreditedHeavenly Sword (2007), Sony Computer Entertainment Europe Ltd.
Kung Fu Chaos (2003), Microsoft
Dig Dug Deeper (2001), Infogrames
MediEvil II (2000), Sony Computer Entertainment Europe Ltd.
MediEvil (1998), SCEA