|Heavenly Sword (2007)||(Chief Development Ninja)|
|Enslaved: Odyssey to the West (2010)||(Development Director)|
|Kung Fu Chaos (2003)||(producer)|
|Kung Fu Chaos (2003)||(game concept)|
|MediEvil II (2000)||(Art Management)|
|MediEvil (1998)||(Level Modelling)|
|DmC: Devil May Cry - Vergil's Downfall DLC (2013)||(Special Thanks to all of the supporting Ninjas)|
|Primal (2003)||(Special Thanks to the former SCEE employees for their contribution to PRIMAL)|
|Dig Dug Deeper (2001)||(Special Thanks)|
|DmC: Devil May Cry (2013)||(Ninja Theory Ltd.)|
Nina entered the games industry joining Millennium Interactive as a graduate artist. She spent two years modelling and animating MediEvil's quirky in-game characters. At Sony, Nina worked as a Lead Artist later to become Art Manager for the Cambridge Studio. Working to strict deadlines, she recruited and deployed art resources across internal and external projects, including the BAFTA award winning MediEvil II.
Upon founding JAM (Just Add Monsters) in 2000, Nina was primarily responsible for project management and art direction as well as company strategy. JAM soon recruited an exceptional Lead Artist for Kung Fu Chaos and Nina was able to focus on the role of Producer, delivering the title on time and on budget. She strongly believes in working closely with publishers maintaining an open and candid dialogue throughout the development process.
Since Just Add Monsters became Ninja Theory in 2004, Nina now holds the role as co-founder and Chief of Development.
Last updated: Jul 22, 2006