How do you play retro games?

Louis Ewens

Game Credits

Design

Carmen Sandiego: Junior Detective Edition (1995)   (Design Team)
Galleons of Glory: The Secret Voyage of Magellan (1990)   (Additional Design)
The Toy Shop (1986)   (Brøderbund design team:)
 

Programming/Engineering

The Darkness II (2012)   (Online Systems Architect)
CivWorld (2011)   (Online Systems Architect)
Duke Nukem Forever (2011)   (Online Systems Architect)
Top Spin 4 (2011)   (Online Architect)
Sid Meier's Civilization: Revolution (2009)   (Online Systems Architect)
WarBreeds (1998)   (Network Programmers)
Take No Prisoners (1997)   (Red Orb Zone Programming)
Carmen Sandiego: Junior Detective Edition (1995)   (Programmed by)
Galleons of Glory: The Secret Voyage of Magellan (1990)   (IBM / Tandy Programming)
Where in the World is Carmen Sandiego? (Deluxe Edi... (1990)   (CD-ROM Programming)
The Toy Shop (1986)   (Software Design and Programming)
Whistler's Brother (1984)   (By)
 

Audio

Where in the World Is Carmen Sandiego? (1989)   (Theme song)
Where in Europe is Carmen Sandiego? (1988)   (Music composed by)
Where in the U.S.A. is Carmen Sandiego? (1986)   (Theme Song)
Where in the World is Carmen Sandiego? (1985)   (Theme song)
 

Technology

BioShock Infinite: Burial at Sea - Episode Two (2014)   (Online Architect)
BioShock Infinite (2013)   (Online Systems Architect)
NBA 2K14 (2013)   (Online Architect)
Borderlands 2 (2012)   (Online Systems Architect)
The Darkness II (2012)   (Online Systems Architect)
NBA 2K13 (2012)   (Online Systems Architect)
Sid Meier's Civilization V: Gods and Kings (2012)   (Online Systems Architect)
Spec Ops: The Line (2012)   (Online Systems Architect)
XCOM: Enemy Unknown (2012)   (Online Systems Architect)
The Sims: Mega Deluxe (2004)   (Web Development)
The Sims: Deluxe Edition (2002)   (Web Development)
SimCity 3000 Unlimited (2000)   (SimCity Exchange Site Development)
 

Support

The Sims (2000)   (Support)
 


Developer Biography

Gaming industry veteran since the days of the first home computer revolution. First programmed games on the Altair and SOL-20, then moved up to the Commodore PET, Atari and Apple II. Helped usher in the age of the mouse-based GUI on the PC and Macintosh, bringing vivid graphics and audio to consumer entertainment and educational products. When CD-ROM came on the scene, he built innovative new products that took advantage of large amounts of data. Developed one of the first voice-synchronization technologies that breathed life into animated characters using AI and waveform marking techniques.

With the advent of the Internet, his focus changed toward all things Online. Early in the history of this new medium he founded a development group focused on enabling online technology features in entertainment titles. Since then he has been a principal online architect for many hallmark gaming industry titles and brands. As the first ever Principal Scientist at The Walt Disney Company, Louis helped their diverse set of online properties build efficiency and synergy through good old fashioned communication. As the founding engineer at an ecommerce-focused start-up company, he designed and built the interactive online store system that handles transactions for the biggest names in TV networks and movie studios. As a consultant, Mr. Ewens used his entertainment management and technical know-how to launch many innovative bay area start-up companies.

Most recently Louis has returned to his core gaming roots and is again mentoring and sharing his technical knowledge with gaming studios across the globe.

Last updated: May 25, 2012