How much time do you spend in each single session when you play games?

Dave Menconi

Game Credits

Production

High Command: Europe 1939-'45 (1992)   (Project Manager)
 

Design

Empire Deluxe Scenarios (1993)   (Level / Scenario Design)
Patton Strikes Back: The Battle of the Bulge (1991)   (Design)
 

Programming/Engineering

ModNation Racers (2010)   (Platform Team Engineers)
Flower (2009)   (Platform Engineers)
inFAMOUS (2009)   (Engineers)
Killzone 2 (2009)   (WWS Tools, Technology and Services Group)
Ratchet & Clank Future: A Crack in Time (2009)   (Platform Team Engineers)
Uncharted 2: Among Thieves (2009)   (Platform Engineers)
MLB 08: The Show (2008)   (Engineers)
Ratchet & Clank Future: Quest for Booty (2008)   (Engineers (Platform Team))
Resistance 2 (2008)   (Platform Team - Engineers)
Heavenly Sword (2007)   (SCE Tools and Technology)
PAIN (2007)   (Engineer, Platform Team )
Uncharted: Drake's Fortune (2007)   (Tools and Technology)
Patton Strikes Back: The Battle of the Bulge (1991)   (IBM Version Programming)
 

Video/Cinematics

Resistance: Fall of Man (2006)   (Run-Time Team Engineers)
 

Audio

MLB 08: The Show (2008)   (Engineers)
MLB 07: The Show (2007)   (Engineers)
 

Quality Assurance

Balance of the Planet (1990)   (Playtesters)
The Global Dilemma: Guns or Butter (1990)   (Playtesting)
Balance of Power: The 1990 Edition (1988)   (Playtesting)
Trust and Betrayal: The Legacy of Siboot (1987)   (Playtesters)
Balance of Power (1985)   (Playtesting)
 

Technology

MAG (2010)   (Engineers)
 


Developer Biography

Worked in the games industry from 1982 until 1998 at a huge variety of companies on a wide variety of projects. Major claim to fame was as one of the 7 founders of the Computer Game Developer Conference.

Post games industry, worked on the Palm VII for Palm and the OmniSky platform for Omnisky. Also worked for Network Appliance.

In 2005 back into the games industry working for Sony.

Last updated: Apr 14, 2008