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Carl Schnurr

Also Known As

  • Carl Schnuur

Game Credits

Business

The Amazing Spider-Man (2012)   (VP, Design)
Skylanders Giants (2012)   (VP, Design)
Amped 2 (2003)   (Salt Lake Games Management)
Inside Pitch 2003 (2003)   (Design Manager)
Links 2004 (2003)   (Salt Lake Games Management)
Top Spin (2003)   (Salt Lake Games Management)
 

Production

Call of Duty: Ghosts (2013)   (Activision Studio Central)
Bee Movie Game (2007)   (Sr. Director, Game Design)
Links 2003: Championship Edition (2003)   (Group Program Manager)
Amped: Freestyle Snowboarding (2001)   (Program Manager)
Tom Clancy's Rainbow Six: Rogue Spear (2001)   (Producer)
Tom Clancy's Rainbow Six (1998)   (Producer)
Tom Clancy's Rainbow Six: Gold Pack Edition (1998)   (Producer)
 

Design

The Amazing Spider-Man (2012)   (VP Design)
The Amazing Spider-Man (2012)   (VP, Design)
GoldenEye 007: Reloaded (2011)   (Senior Director of Game Design)
Skylanders: Spyro's Adventure (2011)   (VP, Design)
Call of Duty: Black Ops (2010)   (VP, Design)
DJ Hero 2 (2010)   (VP Game Design)
Guitar Hero: Warriors of Rock (2010)   (Sr. Director, Game Design)
How to Train Your Dragon (2010)   (Senior Director of Game Design)
Shrek Forever After: The Final Chapter (2010)   (Sr. Director of Game Design)
Singularity (2010)   (VP of Game Design)
Spider-Man: Shattered Dimensions (2010)   (Sr. Director, Game Design)
Spider-Man: Shattered Dimensions (2010)   (Sr. Director, Game Design)
Transformers: War for Cybertron (2010)   (Cental Design - Senior Director of Game Design)
Transformers: War for Cybertron - Autobots (2010)   (Sr. Director of Game Design)
Transformers: War for Cybertron - Decepticons (2010)   (Sr. Director of Game Design)
Ice Age: Dawn of the Dinosaurs (2009)   (Senior Director of Game Design)
Marvel Ultimate Alliance 2 (2009)   (Sr. Director, Game Design)
Marvel Ultimate Alliance 2 (2009)   (Sr. Director, Game Design)
Monsters vs. Aliens (2009)   (Sr. Director, Game Design)
Monsters vs. Aliens (2009)   (Sr. Director, Game Design)
Prototype (2009)   (Senior Director of Game Design)
Transformers: Revenge of the Fallen (2009)   (Senior Director of Game Design)
Transformers: Revenge of the Fallen (2009)   (Senior Director of Game Design)
Wolfenstein (2009)   (Central Studios Senior Director - Game Design)
X-Men Origins: Wolverine (2009)   (Senior Director of Game Design)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Senior Director of Game Design)
007: Quantum of Solace (2008)   (Senior Director of Game Design)
Call of Duty: World at War (2008)   (Senior Director of Game Design)
Call of Duty: World at War - Final Fronts (2008)   (Senior Director of Game Design)
Guitar Hero: Aerosmith (2008)   (Senior Director, Game Design)
Guitar Hero: On Tour (2008)   (Sr. Director, Game Design)
Guitar Hero: World Tour (2008)   (Senior Director, Game Design)
Kung Fu Panda (2008)   (Senior Director, Game Design)
Madagascar: Escape 2 Africa (2008)   (Senior Director of Game Design)
Spider-Man: Web of Shadows (2008)   (Senior Director of Game Design)
Spider-Man: Web of Shadows (2008)   (Senior Director of Game Design)
Spider-Man: Web of Shadows - Amazing Allies Edition (2008)   (Senior Director of Game Design)
Bee Movie Game (2007)   (Sr. Director, Game Design)
Shrek the Third (2007)   (Sr. Director, Game Design)
Spider-Man 3 (2007)   (Senior Director of Game Design)
Spider-Man 3 (2007)   (Sr. Director of Game Design)
Spider-Man 3 (2007)   (Central Game Design)
Spider-Man: Friend or Foe (2007)   (Sr. Director of Game Design)
Amped 2 (2003)   (Design Lead)
Tom Clancy's Rainbow Six: Rogue Spear (2001)   (Lead Designer)
Tom Clancy's Rainbow Six: Rogue Spear (1999)   (Producer & Lead Designer)
Tom Clancy's Rainbow Six (1998)   (Design)
Tom Clancy's Rainbow Six: Gold Pack Edition (1998)   (Design)
 

Programming/Engineering

Shrek the Third (2007)   (Senior Director Game Design)
Gun (2005)   (Additional Programming by Central Technology)
Tony Hawk's American Wasteland (Collector... (2005)   (Additional Programming, Artwork, and Support)
 

Art/Graphics

Gun (2005)   (Additional Animation by Central Technology)
 

Creative Services

Tony Hawk: Shred (2010)   (VP, Design)
 

Support

The Misadventures of P.B. Winterbottom (2010)   (Student Team Advisors)
 

Thanks

Call of Duty: Black Ops II (2012)   (Special Thanks)
Transformers: Fall of Cybertron (2012)   (Special Thanks)
Blur (2010)   (Special Thanks)
Marvel Ultimate Alliance 2 (2009)   (Activision Production Special Thanks)
Kung Fu Panda (2008)   (Special Thanks)
Madagascar: Escape 2 Africa (2008)   (Special Thanks)
Shrek-N-Roll (2007)   (Special Thanks)
Transformers: The Game (2007)   (Special Thanks)
Over the Hedge (2006)   (Special Thanks)
Over the Hedge: Hammy Goes Nuts! (2006)   (Activision Special Thanks)
Tony Hawk's Downhill Jam (2006)   (Special Thanks)
Tony Hawk's Project 8 (2006)   (Activision Special Thanks)
Top Spin 2 (2006)   (Special Thanks)
X-Men: The Official Game (2006)   (Special Thanks)
Amped 3 (2005)   (Special Thanks)
Tony Hawk's American Sk8land (2005)   (Activision Special Thanks)
Tony Hawk's American Sk8land (2005)   (Activision Special Thanks)
Tom Clancy's Rainbow Six (2000)   (Special Thanks)
Tom Clancy's Rainbow Six: Rogue Spear Mission... (2000)   (Special thanks to)
Dominant Species (1998)   (Special Thanks)
Tom Clancy's Rainbow Six (1998)   (Special Thanks to)
 

Other

Call of Duty: Black Ops II (2012)   (Vice President - Design)
Prototype 2 (2012)   (Vice President, Design)
Call of Duty: MW3 (2011)   (Activision Studio Central)
Skylanders: Spyro's Adventure (2011)   (VP, Design)
X-Men: Destiny (2011)   (VP, Design)
007: Blood Stone (2010)   (VP, Design)
Blur (2010)   (VP, Game Design)
GoldenEye 007 (2010)   (Vice President, Central Design)
Gun: Showdown (2006)   (Additional Design, Animation and Programming by Central Technology)
Links 2003 (2002)   (Group Program Manager)
 


Developer Biography

Carl Schnurr is the Senior Director of Game Design at Activision where he and his Central Design Group provide design oversight and assistance to all of Activision’s titles.

Previous work includes producing and designing the award-winning tactical shooters, Rainbow Six and Rogue Spear for Red Storm Entertainment and overseeing the design of Amped, Top Spin Tennis, and Links as a Design Director for Microsoft Game Studios.

He has a PhD in physics from Duke University where he studied quantum optics. Prior to joining the games industry he designed shuttle astronaut protocols, delivered singing telegrams, and freelanced for White Wolf.

Last updated: Aug 06, 2008