Stefano GualeniDeveloper BIO
Trained as an architect, Stefano Gualeni is an Italian game designer who is best known for creating the games Tony Tough and the Night of Roasted Moths and Tony Tough 2: A Rake's Progress.
Stefano is currently the lecturer of Game Design and Game Architecture at NHTV Breda University of Applied Sciences[6] in The Netherlands. When time allows, he works as columnist and Game Design consultant.
Background:
Born in Lovere, Italy in 1978, he graduated in 2004 in architecture at the Politecnico di Milano with a theoretical thesis on the possible application of reverse archaeoastronomy as a design model for postmodern architecture. His final thesis was developed in Mexico supported by ITESM (Tec de Monterrey, Campus Ciudad de Mexico). A significant portion of his undergraduate career was spent at QUT in Brisbane, Australia.
Stefano obtained his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed an analytical model for digital aesthetics and game studies based on Martin Heidegger's work in the fields of aesthetics and metaphysics. He's currently pursuing a Ph.D in the field of new media studies.
Websites
Games CreditedHærfest (2009), NHTV Breda University of Applied Sciences
Tony Tough 2: A Rake's Progress (2006), ANACONDA
Klax / Marble Madness (2005), Destination Software, Inc.
PaperBoy / Rampage (2005), Destination Software, Inc.
Prezzemolo in una Giornata da Incubo (2003), MC2-Microïds
Tony Tough and the Night of Roasted Moths (1997), Prograph Research S.r.l.
Mikro Mortal Tennis (1996), CPU Italian Systems