Solomon's Key for the NES was released in Japan on this day in 1986.

Stefano Gualeni

Game Credits

Design

Gua-Le-Ni, or: The Horrendous Parade (2011)   (Game Design)
Hærfest (2009)   (Ludologic Research)
Tony Tough 2: A Rake's Progress (2006)   (Game Design)
PaperBoy / Rampage (2005)   (Reverse Design)
Prezzemolo in una Giornata da Incubo (2003)   (Game Designer)
Tony Tough and the Night of Roasted Moths (1997)   (Designer)
 

Writers

Prezzemolo in una Giornata da Incubo (2003)   (Writer)
Tony Tough and the Night of Roasted Moths (1997)   (Storyboard)
Mikro Mortal Tennis (1996)   (Storyboard by)
 

Video/Cinematics

Tony Tough and the Night of Roasted Moths (1997)   (Screenplay)
 

Quality Assurance

The Unfinished Swan (2012)   (Playtesters)
Marble Madness / Klax (2005)   (Reverse Design & Testing)
PaperBoy / Rampage (2005)   (Testing)
 

Thanks

MirrorMoon EP (2013)   (Special Thanks to)
Fairytale Fights (2009)   (Special Thanks)
 


Developer Biography

Trained as an architect, Stefano Gualeni is an Italian game designer who is best known for creating the games 'Tony Tough and the Night of Roasted Moths' and G'ua-Le-Ni; or, The Horrendous Parade'.

Stefano is currently lecturing in Game Design, Game Studies and Media Philosophy at NHTV Breda University of Applied Sciences in The Netherlands. When time allows, he works as columnist and Game Design consultant.

In 2011, Together with the Italian video game development company Double Jungle S.a.s. and the support of NHTV Breda University of Applied Sciences, Stefano developed Gua-Le-Ni; or, The Horrendous Parade, the first commercially-released casual video game to be designed and tuned with the support of biometric experiments.

Background:

Born in Lovere, Italy in 1978, he graduated in 2004 in architecture at the Politecnico di Milano with a theoretical thesis on the possible application of reverse archaeoastronomy as a design model for postmodern architecture. His final thesis was developed in Mexico supported by ITESM (Tec de Monterrey, Campus Ciudad de Mexico). A significant portion of his undergraduate career was spent at QUT in Brisbane, Australia. Stefano obtained his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed an analytical model for digital aesthetics and game studies based on Martin Heidegger's work in the fields of aesthetics and metaphysics. In 2014 he obtained his PhD in Philosophy at the Erasmus University Rotterdam with a thesis connecting philosophical anthropology, post-phenomenology, philosophy of technology and game studies titled 'Augmented Ontologies: the question concerning digital technology and projectual humanism'.

Last updated: May 10, 2014