Eric Armstrong

Developer BIO

In 2001, Eric Armstrong was a Senior Artist: Character Design with Red Storm.

Quoted from Red Storm's Bio page:

Life Before Red Storm
I received my BFA in Computer Art and Design from Jacksonville University. Then I worked as an independent contractor for the military in which I generated 3D models and animation for some of their computer based training software. Afterwards, I got my first job in the games industry out in California. Which finally led me to Red Storm.

Life At Red Storm
Establishing character art pipelines and various techniques that we may incorporate into a given game. I also carry a huge load of the modeling. I created the character models for the original Rainbow Six project. Then I moved on to the ill-fated UFS Vanguard project as a Lead artist. I am currently working on the upcoming Ghost Recon game.

Free Time
I really enjoy working out and playing basketball during my free time.

Websites

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Games Credited
FIFA Soccer 08 (2007), Electronic Arts, Inc.
FIFA Soccer 07 (2006), Electronic Arts, Inc.
Tom Clancy's Rainbow Six: Lockdown (2006), Ubisoft, Inc.
Tom Clancy's Rainbow Six: Lockdown (2005), Ubisoft, Inc.
The Sum of All Fears (2002), Ubi Soft Entertainment Software
Tom Clancy's Ghost Recon: Island Thunder (2002), Ubi Soft Entertainment Software
Tom Clancy's Ghost Recon (2001), Ubi Soft Entertainment Software
Anne McCaffrey's Freedom: First Resistance (2000), Ubi Soft Entertainment Software
Hype: The Time Quest (1999), Ubi Soft Entertainment, Inc.
Dominant Species (1998), Red Storm Entertainment, Inc.
Tom Clancy's Rainbow Six (1998), Red Storm Entertainment, Inc.
Black Dawn (1996), Virgin Interactive Entertainment, Inc.
 

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